Latest News

Happy Halloween Update!

Home > Bestiary > Monstrous Humanoids > Centaur Family >

 

Centaur Ranger (CR 4)

XP 1,200
Centaur Ranger 4
CN Large Monstrous Humanoid (Centaur)
Init +3; Senses Darkvision 60 ft., low-light vision; Perception +12

 DEFENSE

AC 17, touch 12, flat-footed 14 (+3 armor, +3 Dex, +2 natural, -1 size)
hp 38 [52] (4d10+12)
mp 2
Fort +6, Ref +7, Will +4
Defensive Abilities Natural Armor; Resist earth 5

 OFFENSE

Speed 50 ft., Relentless Stride
Melee greataxe +7 (1d12+6/x3), 2 hooves +2 (1d6+2)
Ranged composite longbow +7 (1d8+4/x3)
Space 10 ft.; Reach 5 ft.
Special Attacks Predation (+1 attack/+1d6 damage)
Special Abilities Improved Quarry (move action or while charging), Quarry
Spells Known (Druid CL 1st; concentration +4)

1st (DC 14)  – Cheetah’s Sprint, Leaf, Wind Armor

 STATISTICS

Str 19, Dex 16, Con 14, Int 10, Wis 16, Cha 8
Base Atk +4; CMB +9; CMD 22 (26 vs. trip)
Feats Alertness*, Boon Companion, Precise Shot*, Weapon Focus (Longbow)
*Bonus Feat
Skills Acrobatics +9, Knowledge (Nature) +7, Perception +12, Sense Motive +5, Survival +10 (+12 track)
Languages Centaur, Common
SQ Alertness, Beastmaster Tricks (Tangling Attack), Fast, Favored Enemy (Humanoid (Hume) +2), Natural Mount, Ranger Combat Training (Precise Shot), Ranger’s Bond (wolf), Track, Undersized Weapons
Gear cure potion (2), greataxe, composite longbow [+4 Str], 20 arrows, hide shirt

 SPECIAL ABILITIES

Fast (Ex)

Centaurs gain a 10-foot racial bonus to their speed.

Natural Armor (Ex)

Centaurs have tough skin, granting them a +2 natural armor bonus.

Natural Mount (Ex)

A centaur counts as having the Mounted Combat feat only for the purpose of meeting feat prerequisites, and substitutes the Acrobatic skill for any Ride skill prerequisites when acquiring feats that have Mounted Combat as a prerequisite. Because of his equine form, a centaur can wield a lance one-handed as if mounted and deals double damage with a lance while charging. A centaur can never gain the benefit of the Mounted Combat feat (or other similar feats or effects, such as Trick Riding) if ridden by another creature.

Undersized Weapons (Ex)

Although a centaur is Large, its upper torso is the same size as that of a Medium humanoid. As a result, they wield weapons as if they were one size category smaller than their actual size (Medium for most centaurs).

ANIMAL COMPANION

Wolf
N Medium Animal
Init: +3; Senses low-light vision, scent; Perception +8

AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
hp 22 [36] (3d10+6)
Fort +5; Ref +6; Will +2
Defensive Abilities Evasion

Speed 50 ft.
Melee Bite +5 (1d6+3 plus trip)
Special Attacks Crunch
Space 5 ft.; Reach 5 ft.

Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6
Base Atk +3; CMB +5; CMD 18 (22 vs. trip)
Feats Run, Skill Focus (Perception)
Skills Perception +8, Stealth +7, Survival +2
SQ Link, Shared Spells

Crunch (Ex)
Once every 1d4 rounds as a swift action, the wolf can bite an additional time while tearing some flesh from their opponent. If they succeed at hitting with their bite attack, the damage is 1d6 plus 1d4 bleed per round for 2 rounds.