Centaur Geomancer (CR 7)
XP 3,200
Centaur Geomancer 7
CN Large Monstrous Humanoid (Centaur)
Init: +1; Senses Darkvision 60 ft., low-light vision, eye of the storm, Perception +14
DEFENSE
AC 15, touch 10; flat-footed 14 (+3 armor, +1 dex, +2 natural, – 1 size)
hp 63 [84] (7d8+21)
mp 29
Fort +8, Ref +3, Will +9
Defensive Abilities Natural Armor; Resist Earth 5, Fire 4, Ice 4, Lightning 4, Water 4, Wind 4;
OFFENSE
Speed 50 ft.
Melee Scythe +7 (2d6+4/x3), 2 hooves +2 (1d6+1)
Ranged Shortspear +5 (1d6+3)
Special Attacks Geomancy (11/day, +5 attack bonus, 3d6+4, DC 17)
Special Abilities Geomancy Tricks (Improved Geomancy, Infiltration[7 hours], Track), Homefield Advantage (1/day, 7 rounds), Terrain Movement (7/day)
Spells Known (Geomancer CL 7th, concentration +11)
At-will (DC 14) – Create Water, Detect Magic, Elemental Orb, Ignite, Read Magic, Virtue
1st (DC 15) – Burning Disarm (DC 16), Frostbite, Stone Fist, Wind Armor, Wind Shield
2nd (DC 16) – Barkskin, Burning Arc (DC 17), Flaming Sphere (DC 17), Frost Fall
3rd (DC 17) – Call Lightning, Ice Spears, Meld into Stone, Wind Wall
4th (DC 18) – Ball Lightning, Volcanic Storm (DC 19)
STATISTICS
Str 16, Dex 13, Con 16, Int 10, Wis 19, Cha 8
Base Atk +5; CMB +9; CMD 20 (24 vs. trip)
Feats Combat Casting, Elemental Focus (fire), Extend Spell, Extra MP
Skills Knowledge (Geography) +10, Knowledge (Nature) +12, Perception +14, Survival +16
Languages Centaur, Common
SQ Armored Mage (light), Clear Mind, Endure Elements, Favored Terrain (Plains and Mountain, +2), Fast, Geosynchronous, Ley Lines +2 (Plains), Natural Mount, Nature Sense, Spell Proficiency, Undersized weapons
Gear cure potion (3), 4th-lvl geomancer scroll, scythe, shortspear (5), hide shirt
SPECIAL ABILITIES
Fast (Ex)
Centaurs gain a 10-foot racial bonus to their speed.
Natural Armor (Ex)
Centaurs have tough skin, granting them a +2 natural armor bonus.
Natural Mount (Ex)
A centaur counts as having the Mounted Combat feat only for the purpose of meeting feat prerequisites, and substitutes the Acrobatic skill for any Ride skill prerequisites when acquiring feats that have Mounted Combat as a prerequisite. Because of his equine form, a centaur can wield a lance one-handed as if mounted and deals double damage with a lance while charging. A centaur can never gain the benefit of the Mounted Combat feat (or other similar feats or effects, such as Trick Riding) if ridden by another creature.
Undersized Weapons (Ex)
Although a centaur is Large, its upper torso is the same size as that of a Medium humanoid. As a result, they wield weapons as if they were one size category smaller than their actual size (Medium for most centaurs).