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A centaur who gathers berries and plants for their tribe.

Centaur Forager (CR 1)

XP 400
Centaur Druid 1
CN Large Monstrous Humanoid (Centaur)
Init: +0; Senses Darkvision 60 ft., low-light vision; Perception +7

DEFENSE

AC 16, touch 9, flat-footed 16 (+4 armor, +2 natural, +1 shield, -1 size)
hp 10 [10] (1d8+2)
mp 4
Fort +3, Ref +0, Will +6
Defensive Abilities Natural Armor; Resist earth 5

OFFENSE

Speed 50 ft. (35 ft. in armor)
Melee club +1 (1d6+2), 2 hooves -4 (1d6+1)
Ranged shortspear -1 (1d6+2)
Space 10 ft.; Reach 5 ft.
Spells Known (Druid CL 1st; concentration +4 (+8 defensive casting))

At will (DC 13) – Magical Cleaning, Magical Hygiene, Mending, Purify Food and Drink
1st (DC 14)  – Entangle, Shillelagh, Water Blast

 TACTICS

Before Combat: If combat seems imminent, the centaur forager will cast Shillelagh, improving its melee attack to +2 for 2d6+3 damage.

STATISTICS

Str 14, Dex 10, Con 13, Int 10, Wis 17, Cha 14
Base Atk +0; CMB +3; CMD 13
Feats Combat Casting
Skills Handle Animal +6, Knowledge (Nature) +6, Perception +7, Survival +9
Languages Centaur, Common
SQ Fast, Natural Mount, Nature Bond (Wolf), Nature Sense, Spell Proficiency, Undersized Weapons, Wild Empathy (+3)
Gear cure potion (1), club, shortspear (5), hide armor, small wooden shield

SPECIAL ABILITIES

Fast (Ex)

Centaurs gain a 10-foot racial bonus to their speed.

Natural Armor (Ex)

Centaurs have tough skin, granting them a +2 natural armor bonus.

Natural Mount (Ex)

A centaur counts as having the Mounted Combat feat only for the purpose of meeting feat prerequisites, and substitutes the Acrobatic skill for any Ride skill prerequisites when acquiring feats that have Mounted Combat as a prerequisite. Because of his equine form, a centaur can wield a lance one-handed as if mounted and deals double damage with a lance while charging. A centaur can never gain the benefit of the Mounted Combat feat (or other similar feats or effects, such as Trick Riding) if ridden by another creature.

Undersized Weapons (Ex)

Although a centaur is Large, its upper torso is the same size as that of a Medium humanoid. As a result, they wield weapons as if they were one size category smaller than their actual size (Medium for most centaurs).

 

ANIMAL COMPANION

Wolf
N Medium Animal
Init: +2; Senses low-light vision, scent; Perception +8

AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 7 [12] (1d10+2)
Fort +4; Ref +4; Will +1

Speed 50 ft.
Melee Bite +5 (1d6+1 plus trip)
Special Attacks Crunch
Space 5 ft.; Reach 5 ft.

Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14 (18 vs. trip)
Feats Skill Focus (Perception)
Skills Perception +8
SQ Link, Shared Senses

Crunch (Ex)
Once every 1d4 rounds as a swift action, the wolf can bite an additional time while tearing some flesh from their opponent. If they succeed at hitting with their bite attack, the damage is 1d6 plus 1d4 bleed per round for 2 rounds.