A scout centaur sent out to check out surrounding areas and return with what they have found.
Centaur Archer (CR 1)
XP 400
Centaur Archer 1
CN Large Monstrous Humanoid (Centaur)
Init: +3; Senses Darkvision 60 ft., low-light vision; Perception +6
DEFENSE
AC 16, touch 12; flat-footed 13 (+2 armor, +3 dex, +2 natural, – 1 size)
hp 11 [11] (1d8+3)
Fort +2, Ref +5, Will +2
Defensive Abilities Natural Armor; Resist Earth 5;
OFFENSE
Speed 50 ft.
Melee Longspear +1 (1d8+2/x3), 2 hooves -4 (1d6+1)
Ranged Longbow +4 (1d8/x3)
Special Attacks Aim (move action, +1 Att, Dmg, and skills)
STATISTICS
Str 14, Dex 16, Con 14, Int 10, Wis 14, Cha 8
Base Atk +0; CMB +3; CMD 16 (20 vs. trip)
Feats Weapon Focus (Longbow)
Skills Acrobatics +7, Bluff +3, Heal +6, Knowledge (Nature) +4, Perception +6, Survival +6
Languages Centaur, Common
SQ Archer Styles (Point-Blank Shot), Fast, Natural Mount, Undersized weapons
Gear cure potion (1), longspear, longbow, 20 arrows, leather armor
SPECIAL ABILITIES
Fast (Ex)
Centaurs gain a 10-foot racial bonus to their speed.
Natural Armor (Ex)
Centaurs have tough skin, granting them a +2 natural armor bonus.
Natural Mount (Ex)
A centaur counts as having the Mounted Combat feat only for the purpose of meeting feat prerequisites, and substitutes the Acrobatic skill for any Ride skill prerequisites when acquiring feats that have Mounted Combat as a prerequisite. Because of his equine form, a centaur can wield a lance one-handed as if mounted and deals double damage with a lance while charging. A centaur can never gain the benefit of the Mounted Combat feat (or other similar feats or effects, such as Trick Riding) if ridden by another creature.
Undersized Weapons (Ex)
Although a centaur is Large, its upper torso is the same size as that of a Medium humanoid. As a result, they wield weapons as if they were one size category smaller than their actual size (Medium for most centaurs).