An enormous coil of muscle and scales is pale purple with bright blue stripes, and possesses a foot long rattle which twitches ominously at the tip.
Rattlesnake (CR 6)
XP 2,400
N Huge Magical Beast (Reptilian)
Init +6; Senses Low-light vision, scent; Perception +16
DEFENSE
AC 23, touch 11, flat-footed 20 (+2 dex, +1 dodge, +12 natural, -2 size)
hp 89 (8d10+48)
Fort +11, Ref +8, Will +5
Immune poison; Resist Water 15
Weakness Ice
OFFENSE
Speed 30 ft., climb 30 ft., swim 30 ft.
Melee Bite +15 (3d6+12 plus poison and grab)
Space 15 ft.; Reach 15 ft.
Special Attacks Constrict (3d6+12), Critical Attack, Leech
STATISTICS
Str 26, Dex 14, Con 20, Int 1, Wis 16, Cha 2
Base Atk +8; CMB +18 (+22 grapple); CMD 30 (can’t be tripped)
Feats Dodge, Improved Initiative, Toughness, Weapon Focus (Bite)
Skills Acrobatics +18, Climb +20, Perception +16, Stealth +14, Swim +22; Racial Modifiers +4 Perception, +4 Stealth, +8 Acrobatics
SPECIAL ABILITIES
Critical Attack (Ex)
Once every 1d3 rounds as a standard action, the rattlesnake can inflict more pain than normal. If they succeed at hitting with their bite attack, the damage is 3d6+12 x 1.5 for total damage.
Leech (Su)
A rattlesnake can leech the blood from a target within 30 feet. The target must make a Fortitude save (DC 15) or take 2d6 points of shadow damage and the rough viper is healed for that much. Blue mages may learn this ability as a 2nd level spell (DC 19).
Poison (Ex)
Bite – injury; save Fort DC 19; frequency 1/round for 6 rounds; effect Sap status effect and 1d3 Con damage; cure 1 save.