Stubby warts dot the skin of this horse-sized brown toad. Its throat bulges and ripples as though about to croak.
Gigantoad (CR 2)
XP 600
N Large Magical Beast
Init +1; Senses Low-light vision, scent; Perception +8
DEFENSE
AC 14, touch 10, flat-footed 13 (+1 dex, +4 natural, -1 size)
hp 25 [39] (3d10+9)
Fort +6, Ref +6, Will +0
Defensive Abilities Poisonous Skin; Immune Poison, Frog
Weakness Ice
OFFENSE
Speed 30 ft., Swim 30 ft.
Melee Bite +6 (1d6+6 plus poison) or Tongue +6 touch (1d2+3 plus grab)
Space 10 ft.; Reach 10 ft. (20 ft. with tongue)
Special Attacks Frog Song, Pull (tongue, 10 feet), Swallow Whole (1d6+6 bludgeoning damage, AC 12, 2 hp)
STATISTICS
Str 19, Dex 13, Con 16, Int 1, Wis 8, Cha 6
Base Atk +3; CMB +8 (+12 grapple); CMD 19 (23 vs. trip)
Feats Lightning Reflexes, Skill Focus (Perception)
Skills Acrobatics +5 (+9 jump), Perception +8, Stealth +5, Swim +12; Racial Modifiers +4 Acrobatics (+8 jump), +4 Stealth, +8 Swim
SPECIAL ABILITIES
Frog Song (Su)
1/day, a gigantoad will croak multiple times as if it were making a song towards one single target within 30 feet. That target must make a Fortitude save (DC 10) to negate the effect or be inflicted with the Frog status effect for 1d6 rounds. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).
Poison (Ex)
Injury; save Fort DC 14; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.
Poisonous Skin (Ex)
A creature that strikes a gigantoad with an unarmed strike or natural weapon exposes itself to the toad’s poisonous skin. Skin – contact; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Wisdom damage; cure 1 save.