This large toad is bright blue and white, with electric-red stripes on its hind legs.
Elf Toad (CR 5)
XP 1,600
N Large Magical Beast
Init +6; Senses Low-light vision, scent; Perception +13
DEFENSE
AC 19, touch 11, flat-footed 15 (+2 dex, +8 natural, -1 size)
hp 63 (6d10+30)
Fort +10, Ref +9, Will +2
Defensive Abilities Poisonous Skin; Immune Poison, Frog
Weakness Ice
OFFENSE
Speed 30 ft., Swim 30 ft.
Melee Bite +11 (1d8+9 plus poison) or Tongue +11 touch (1d3+4 plus poison and grab)
Space 10 ft.; Reach 10 ft. (20 ft. with tongue)
Special Attacks Frog Song, Pull (tongue, 10 feet), Swallow Whole (1d8+9 bludgeoning damage, AC 14, 6 hp)
STATISTICS
Str 22, Dex 15, Con 20, Int 1, Wis 11, Cha 6
Base Atk +6; CMB +13(+17 grapple); CMD 25 (29 vs. trip)
Feats Improved Initiative, Lightning Reflexes, Skill Focus (Perception)
Skills Acrobatics +10 (+14 jump), Perception +13, Stealth +6, Swim +18; Racial Modifiers +4 Acrobatics (+8 jump), +4 Stealth, +8 Swim
SPECIAL ABILITIES
Frog Song (Su)
2/day, an elf toad will croak multiple times as if it were making a song towards one single target within 30 feet. That target must make a Fortitude save (DC 13) to negate the effect or be inflicted with the Frog status effect for 1d6 rounds. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).
Poison (Ex)
Injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.
Poisonous Skin (Ex)
A creature that strikes an elf toad with an unarmed strike or natural weapon exposes itself to the toad’s poisonous skin. Skin – contact; save Fort DC 18; frequency 1/round for 4 rounds; effect 1d2 Wisdom damage; cure 1 save.