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PhanquidAn amphibious pink squid, larger than a human. Uses its ability to walk on land in order to ambush land-based prey, such as people. Sometimes called a “Pterygotus” by sages and other researchers. – Imban

Phanquid (CR 5)

XP 1,600
N Large magical beast (Aquatic)
Init: +5; Senses low-light vision; Perception +13

 DEFENSE

AC 19, touch 14, flat-footed 14 (+5 Dex, +5 natural, -1 size)
hp 45 [72] (6d10+12)
Fort +7, Ref +10, Will +3
Defensive Ability Ink Cloud (20-ft. radius)
Resist lightning 5, water 10, wind 5
Weakness fire

 OFFENSE

Speed 30 ft., swim 60 ft., jet 250 ft.
Melee bite +10 (1d8+5), 2 arms +10 (1d4+5 plus drain), tentacles +8 (3d6+2 plus grab)
Space 10 ft.; Reach 10 ft. (20 ft. with arms and tentacles)
Special Attacks Blackness, breath weapon (60-ft. line, 5d6 ice damage, Reflex DC 15 for half, usable every 1d4 rounds), constrict (3d6+7), Electrapulse

 STATISTICS

Str 21, Dex 21, Con 15, Int 2, Wis 12, Cha 2
Base Atk +6; CMB +12 (+16 grapple); CMD 27 (35 vs. trip)
Feats Combat Reflexes, Multiattack, Skill Focus (Perception)
Skills Perception +13, Swim +13
SQ Water Dependency

 SPECIAL ABILITIES

Blackness (Ex)

Once per minute as a standard action while not underwater, a phanquid can squirt forth a blast of acidic, blinding ink at a single target within 60 feet as a ranged touch attack (+10), dealing 4d6 water damage and inflicting the Blinded status for 1d10+1 rounds. A DC 15 Fortitude save negates the status effect. This ability uses the same cooldown as ink cloud.

Drain (Su)

The suckers on a phanquid’s arms drain the life force from living creatures, healing it for the amount of damage it deals with arm attacks.

Electrapulse (Su)

Once every 1d3 rounds as a standard action, a phanquid can pulse forth deadly electricity towards a single target within 60 ft., dealing 3d6 lightning damage and inflicting the Static status as though from a 3rd-level spell, as well as a -3 penalty to all magical damage and healing, for 1d6 rounds. A DC 14 Reflex save halves the damage and negates both status effects.

Ink Cloud (Ex)

A phanquid can emit a 20-foot-radius cloud of ink once per minute as a free action while underwater. This cloud provides total concealment. The ink persists for 1 minute.

Water Dependency (Ex)

Phanquids can survive out of the water for 1 hour per point of Constitution. Beyond this limit, a phanquid runs the risk of suffocation, as if it were drowning.

ECOLOGY

Environment arctic
Organization small group (1-3)
Treasure incidental