A penguin-type creature that specializes in ice magic.
Quachacho (CR 2)
XP 600
N Small Magical Beast (Avian)
Init +0; Senses Low-light vision; Perception +10
DEFENSE
AC 14, touch 11, flat-footed 14 (+3 natural, +1 size)
hp 34 [52] (4d10+12)
mp 5
Fort +7, Ref +4, Will +2
Immune Ice
Weakness Fire
OFFENSE
Speed 10 ft., Swim 40 ft., Toboggan 30 ft.
Melee Bite +5 (1d4+1)
Space 5 ft.; Reach 5 ft.
Special Attacks Chill
Spells Known (SC CL 4th; Concentration +5)
At will (DC 11) – Ice Orb
1st (DC 12) – Air Bubble, Blizzard, Cure
STATISTICS
Str 12, Dex 10, Con 16, Int 6, Wis 12, Cha 10
Base Atk +4; CMB +3; CMD 10
Feats Combat Casting, Skill Focus (Perception)
Skills Perception +10, Swim +11
SQ Hold Breath, Rage Bomber
Language Quacho
SPECIAL ABILITIES
Hold Breath (Ex)
A quachacho can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.
Rage Bomber (Ex)
There is a 25% chance a quachacho can counter a physical attack. The attacker must be adjacent to counter.
Toboggan (Ex)
On snow- or ice-covered terrain, a quachacho can move at a rate of 30 feet by sliding on its belly rather than walking.
Chill (Su)
Once every 1d4 rounds, a quachacho can imbue his bite to inflict additional 1d6 points of ice damage, and any creature that takes this additional ice damage must make a Fortitude save (DC 13) or be staggered for 1 round. Blue mages may learn this ability as a 1st level spell (Knowledge: Arcana DC 17).