A mu relative that’s constantly munching on a skull but don’t be fooled by it appearance, they’re quite dangerous.
Skull Eater (CR 9)
XP 6,400
N Medium Magical Beast
Init +11; Senses Low-light vision; Perception +14
DEFENSE
AC 23, touch 18, flat-footed 15 (+7 dex, +1 dodge, +5 natural)
hp 110 (12d10+36)
Fort +11, Ref +15, Will +6
DR 5/-; Immune Blind, Confuse
OFFENSE
Speed 30 ft., Burrow 20 ft.
Melee Bite +19 (2d8+6/18-20)
Space 5 ft.; Reach 5 ft.
Special Attacks Critical Attack, Incisor, Steel Teeth
STATISTICS
Str 18, Dex 24, Con 16, Int 4, Wis 14, Cha 6
Base Atk +12; CMB +16; CMD 33
Feats Canny Tumble, Dodge, Improved Initiative, Improved Natural Attack (Bite), Mobility, Weapon Finesse
Skills Acrobatics +19, Perception +14, Survival +14
SPECIAL ABILITIES
Critical Attack (Ex)
Once every 1d2 rounds as a standard action, the skull eater can inflict more pain than normal. If they succeed at hitting with their bite attack, the damage is 2d8+6 x 1.5 for total damage.
Incisor (Su)
Once every 1d4 rounds, a skull eater can bite extremely hard upon a single target that bypasses armor. The skull eater must make a touch attack (+19), if it hits, 14d6 points of non-elemental damage and must make a Fortitude save (DC 18) or be inflicted with the Poison status for 1d6 rounds. Blue mages may learn this ability as a 6th level spell (Knowledge: Arcana DC 27).
Steel Teeth (Ex)
A skull eater increases their bite attack by 2 sizes and critical chance to 18-20.