This creature has a vaguely humanoid head, the body of a lion, and the wings of a dragon. Its tail ends in long, sharp spikes.
Sphinx (CR 5)
XP 1,600
LE Large magical beast
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +9
DEFENSE
AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, –1 size)
hp 57 (6d10+24)
Fort +9, Ref +7, Will +3
Resist Wind 5, Fire 5
OFFENSE
Speed 30 ft., fly 50 ft. (clumsy)
Melee bite +10 (1d8+5), 2 claws +10 (2d4+5 plus grab), tail slap +5 (1d8+2)
Ranged 4 spikes +8 (1d6+5)
Space 10 ft.; Reach 5 ft.
Special Attacks Breath Weapon (20-ft. cone, 3d8 fire damage, Reflex DC 17 half, usable every 1d4 rounds), Deadly Hold
STATISTICS
Str 20, Dex 15, Con 18, Int 7, Wis 12, Cha 9
Base Atk +6; CMB +12; CMD 24 (28 vs. trip)
Feats Flyby Attack, Hover, Weapon Focus (spikes)
Skills Fly –3, Perception +9, Survival +4 (+8 tracking); Racial Modifiers +4 Perception, +4 Survival when tracking
Languages Common
SPECIAL ABILITIES
Deadly Hold (Ex)
With a successful grapple, a sphinx can do an additional 2d4 damage on top of his claw damage.