This fierce creature has a vaguely humanoid head of determination, the body of a proud lion, and the wings of a red dragon. Its tail ends in long, sharp spikes.
Death Manticore (CR 12)
XP 19,200
LE Huge magical beast
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +21
DEFENSE
AC 23, touch 11, flat-footed 20 (+3 Dex, +12 natural, –2 size)
hp 187 [225] (15d10+105)
Fort +16, Ref +12, Will +8
Immune Disease, Poison, Death effects, & Burn; Resist Wind 15, Fire 15, Earth 10; SR 23
OFFENSE
Speed 40 ft., fly 60 ft. (clumsy)
Melee bite +22 (2d6+9), 2 claws +22 (3d4+9 plus grab), tail slap +17 (2d6+4)
Ranged 4 spikes +17 (1d8+9)
Space 15 ft.; Reach 10 ft.
Special Attacks Breath Weapon (50-ft. cone, 10d8 fire damage, Reflex DC 24 half, usable every 1d4 rounds), Deadly Hold, Filth Cloud, Sandstorm, Swoop Charge
STATISTICS
Str 28, Dex 16, Con 24, Int 11, Wis 16, Cha 13
Base Atk +15; CMB +26; CMD 39 (41 vs. grapple, 43 vs. trip)
Feats Body Shield, Flyby Attack, Greater Grapple, Hover, Improved Grapple, Improved Unarmed Strike, Rapid Grapple, Weapon Focus (spikes)
Skills Fly +4, Perception +21, Stealth +7, Survival +11 (+15 tracking); Racial Modifiers +4 Perception, +4 Survival when tracking
Languages Common
SPECIAL ABILITIES
Deadly Hold (Ex)
With a successful grapple, a death manticore can do an additional 3d4 damage on top of his claw damage.
Filth Cloud (Su)
7/day, a death manticore can release a breath weapon to creatures in a 30-ft.-cone. Creatures within the area of effect are inflicted with Disease and Poison status for 1d6 rounds, Fortitude save (DC 20) to negate the status effects. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).
Lvl. 5 Death (Su)
1/day, the death manticore can call forth a great wraith who scythes at all enemies within a 30 ft. radius of the death manticore. All creatures with a total HD that is a multiple of 5 must make a Fortitude save (DC 20) or die. Blue mages may learn this ability as a 6th-level spell (Knowledge: Religion DC 27).
Sandstorm (Su)
2/day, the death manticore can cause a sandstorm at its enemies within a 30-ft.-radius. Creatures within the area of effect must make a Fortitude save (DC 20) or take 6d6 points of wind damage, 6d6 points of earth damage, and be inflicted with Blind status for 1d6 rounds. Blue mages may learn this ability as a 5th level spell (Knowledge: Arcana DC 25).
Swooping Charge (Ex)
A charging death manticore deals 2d8+6 points of damage with its tail slap attack. A flying death manticore who drops at least 20 feet in altitude as part of a charge deals 4d8+12 points instead.