This anacondaur-like creature has two long extended claws meant to rend his foes and a third eye for petrifying unsuspecting foes.
Basilisk (CR 5)
XP 1,600
N Large Magical Beast (Reptilian)
Init +7; Senses Darkvision 60 ft., low-light vision; Perception +11
DEFENSE
AC 22, touch 12, flat-footed 19 (+3 dex, +10 natural, -1 size)
hp 66 [98] (7d10+28)
Fort +9, Ref +8, Will +5
Immune Deafness, Petrification/Statue
Weakness Water
OFFENSE
Speed 40 ft., Climb 20 ft., Swim 20 ft.
Melee Bite +11 (2d6+5), 2 Claws +11 (1d8+5)
Space 10 ft.; Reach 10 ft.
Special Attacks Petrify, Rend (2 claws, 1d8+7)
STATISTICS
Str 20, Dex 16, Con 18, Int 3, Wis 16, Cha 7
Base Atk +7; CMB +13; CMD 26 (30 vs trip)
Feats Feral Combat Training, Improved Unarmed Strike, Scorpion Style, Weapon Focus (Claw)
Skills Climb +12, Perception +11, Stealth +9, Swim +13; Racial Modifiers +2 Perception, +4 Stealth
SPECIAL ABILITIES
Petrify (Su)
3/day, a basilisk can focus its stony gaze upon a single target within 30 feet. The target receives the Petrification status effect (Fortitude save DC 16 to negate).
Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).