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A red-skinned predator with two jagged horns coming from its head and a small, spiked tail coming from behind its body. It has a strangely hume-like face. – Imban

Red Pincer (CR 2)

XP 600
NE Medium Magical Beast
Init +2; Senses darkvision 60 ft., low-light vision; Perception +3 

DEFENSE

AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 16 [30] (3d10)
Fort +3, Ref +5, Will -1
Resist fire 10
Vulnerable water

OFFENSE

Speed 40 ft.
Melee gore +8 (1d8+4 + 1d6 fire), tail slap +3 (1d6+2 bludgeoning and piercing + 1d6 fire)
Special Attacks Flare Spike, Leech (1d6+4)
Special Abilities Mutation

STATISTICS

Str 18, Dex 14, Con 11, Int 5, Wis 9, Cha 7
Base Atk +3; CMB +7; CMD 19 (23 vs. trip)
Feats Improved Natural Attack (Gore), Weapon Focus (Gore)
Skills Climb +7, Perception +3, Stealth +6

SPECIAL ABILITIES

Flare Spike (Ex)

Once every 1d4+1 rounds as a full-round action, a red pincer may make two gore attacks.

Leech (Ex)

This functions as the constrict monster ability, except it deals bludgeoning, piercing, and slashing damage, and the red pincer is healed for the amount of damage dealt.

Mutation (Su)

Once per day, a red pincer may begin mutating while taking a total defense action, increasing its strength. It gains a +4 enhancement bonus to Strength for 1 minute.

ECOLOGY

Environment urban ruins
Organization solitary, pair, or pack (3-5)
Treasure standard