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CripshayA predator with two jagged horns coming from its head and a small, spiked tail coming from behind its body. It has a strangely hume-like face, and its skin is reminiscent of rough hume flesh. – Imban

Cripshay (CR 2)

XP 600
NE Medium Magical Beast
Init +2; Senses darkvision 60 ft., low-light vision; Perception +3 

DEFENSE

AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 22 [36] (3d10+6)
Fort +4, Ref +5, Will -1

OFFENSE

Speed 40 ft.
Melee gore +6 (1d8+3), tail slap +1 (1d6+1 bludgeoning and piercing)
Special Attacks Dual Spike, Leech (1d6+3)
Special Abilities Mutation

STATISTICS

Str 16, Dex 14, Con 13, Int 5, Wis 9, Cha 7
Base Atk +3; CMB +6; CMD 18 (22 vs. trip)
Feats Improved Natural Attack (Gore), Toughness
Skills Climb +7, Perception +3, Stealth +6

SPECIAL ABILITIES

Dual Spike (Ex)

Once every 1d4+1 rounds as a full-round action, a cripshay may make two gore attacks.

Leech (Ex)

This functions as the constrict monster ability, except it deals bludgeoning, piercing, and slashing damage, and the cripshay is healed for the amount of damage dealt.

Mutation (Su)

Once per day, a cripshay may begin mutating while taking a total defense action, increasing its strength. It gains a +4 enhancement bonus to Strength for 1 minute.

ECOLOGY

Environment urban ruins
Organization solitary, pair, or pack (3-5)
Treasure standard