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White ChocoboThe white-plumed chocobo restores magical power with its choco recharge. The white chocobo are generally found in a chocobo forest but some are known to be found roaming elsewhere.

Chocobo, White (CR 8)

XP 4,800
N Large Magical Beast (Avian)
Init +8; Senses Darkvision 60 ft., low-light vision scent; Perception +13

DEFENSE

AC 21, touch 14; flat-footed 16 (+4 dex, +7 natural, +1 dodge, -1 size)
hp 115 [160] (10d10+60)
Fort +13, Ref +11, Will +7

OFFENSE

Speed 70 ft., climb 20 ft., Fly 150 ft. (average), Swim 40 ft.
Melee Bite +16 (1d8+6), 2 Talons +15 (1d6+6)
Space 10 ft.; Reach 10 ft.
Special Attacks Choco Light

STATISTICS

Str 22, Dex 18, Con 22, Int 10, Wis 18, Cha 12
Base Atk +10; CMB +17; CMD 32
Feats Dodge, Endurance, Improved InitiativeRun, Weapon Focus (Bite)
Skills Acrobatics +21, Climb +20, Fly +11, Perception +13, Survival +10, Swim +20
SQ Choco Cure, Choco Life, Choco Recharge, acrobatics, climbing, swimming, tame, water walking

SPECIAL ABILITIES

Choco Cure (Ex)

5/day, a white chocobo can bestow healing on itself or an ally within 30 feet for 3d6+4 points of damage. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).

Choco Life (Su)

2/day, a white chocobo can bring back the dead alive. This spell functions like the Raise spell. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).

Choco Light (Su)

5/day, a white chocobo can blast an opponent with beam of light within 30 ft. The white chocobo must make a ranged touch attack (+13), if it hits, the attack deals 3d6+5 holy damage and inflicts the Illuminated status effect for 1d4 rounds (Reflex save DC 16 to negate). Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).

Choco Recharge (Su)

1/day, a white chocobo can recharge a single allies’ MP by transferring some of its own MP over to it (since it has no MP, it has a once per day use only). The transfer is 5d6 MP from self to target. Blue mages may learn this ability as a 5th level spell (Knowledge: Arcana DC 25).

Acrobatics (Ex)

White chocobos are natural at acrobatics. It gains a +8 bonus on Acrobatics checks. It can also take 10 on Acrobatics checks, even if stress or distractions would otherwise prevent it from doing so.

Climbing (Ex)

White chocobos are natural climbers. It has a climb speed of 20 feet and gains a +8 bonus on Climb checks. It can also take 10 on Climb checks, even if stress or distractions would otherwise prevent it from doing so. Also, it is never flat-footed while climbing.

Swimming (Ex)

White chocobos are natural swimmers. It has a swim speed of 40 feet and gains a +8 bonus on Swim checks. It can also take 10 on Swim checks, even if stress or distractions would otherwise prevent it from doing so.

Tame (Ex)

Chocobos are relatively tame and docile for magical beasts, and are treated as animals for the purpose of Handle Animal checks.

Water Walking (Ex)

White chocobos have the ability to walk on water while running. A white chocobo that is running, can walk on water as if it was a solid surface. If it ever stops running, it loses its ability, although it can resume this ability anytime.