The brown-plumed chocobo creates barriers on itself or allies. The brown chocobo is the desert chocobo and is hard to track down.
Chocobo, Brown (CR 4)
XP 1,200
N Large Magical Beast (Avian)
Init +2; Senses Darkvision 60 ft., low-light vision scent; Perception +8
DEFENSE
AC 13, touch 11; flat-footed 11 (+2 dex, +2 natural, -1 size)
hp 34 [52] (4d10+12)
Fort +7, Ref +6, Will +2
OFFENSE
Speed 60 ft.
Melee Bite +7 (1d8+4), 2 Talons +7 (1d6+4)
Space 10 ft.; Reach 10 ft.
Special Attack Choco Stone
STATISTICS
Str 18, Dex 14, Con 16, Int 2, Wis 12, Cha 6
Base Atk +4; CMB +9; CMD 21
Feats Endurance, Run
Skills Acrobatics +17, Perception +8, Survival +2
SQ Choco Cure, Choco Guard, acrobatics, sandwalking, tame
SPECIAL ABILITIES
Choco Cure (Su)
2/day, a brown chocobo can bestow healing on itself or an ally within 30 feet for 3d6+4 points of damage. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).
Choco Guard (Su)
2/day, a brown chocobo can create a magical guard around a creature, granting Protect and Shell status for 1d6 rounds. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).
Choco Stone (Su)
2/day, a brown chocobo can blast an opponent with barrage of stones within 30 ft. The brown chocobo must make a ranged touch attack (+5), if it hits, the attack deals 3d6+5 earth damage and inflicts the Weighted status effect for 1d4 rounds (Fortitude save DC 13 to negate). Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).
Acrobatics (Ex)
Brown chocobos are natural at acrobatics. It gains a +8 bonus on Acrobatics checks. It can also take 10 on Acrobatics checks, even if stress or distractions would otherwise prevent it from doing so.
Sandwalking (Ex)
Brown chocobos travel at full speed across sand, rocky ground, or dust, and leaves no trail behind unless it chooses to.
Tame (Ex)
Chocobos are relatively tame and docile for magical beasts, and are treated as animals for the purpose of Handle Animal checks.