A beast wreathed in lightning and specializes in thunder attacks. It represents a younger version of a kuza beast.
Kuza Kit (CR 8)
XP 4,800
N Large Magical Beast (Lightning)
Init +0; Senses Darkvision 60 ft., low-light vision, scent; Perception +13
DEFENSE
AC 22, touch 9; flat-footed 22 (+13 natural, -1 size)
hp 126 [180] (12d10+60)
Fort +12, Ref +10, Will +5
Resist Lightning 5; Strong Water
OFFENSE
Speed 30 ft.
Melee 2 Claws +18 (1d6+7), Gore +19 (1d8+7)
Space 10 ft.; Reach 5 ft.
Special Attacks Electric Shock, Impale
STATISTICS
Str 24, Dex 10, Con 18, Int 6, Wis 12, Cha 8
Base Atk +12; CMB +20; CMD 30
Feats Improved Overrun, Lightning Reflexes, Multiattack, Power Attack, Toughness, Weapon Focus (Gore)
Skills Acrobatics +11, Climb +15, Perception +13, Survival +10
SPECIAL ABILITIES
Impale (Ex)
When charging, a kuza kit deals double damage with horns.
Electric Shock (Su)
A kuza kit can send an electric jolt at a single target within 5 feet. This attack deals 2d8 points of lightning damage to the target and a successful Reflex save (DC 16) halves the damage. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).