This gigantic burrowing insect has an oversized abdomen. A terrifying set of long, hooked mandibles protrudes from its head.
Antlion (CR 5)
XP 1,600
N Large Magical Beast
Init +0; Senses Darkvision 60 ft., tremorsense 60 ft.; Perception +17
DEFENSE
AC 19, touch 9; flat-footed 19 (+10 natural, -1 size)
hp 68 [104] (8d10+24)
Fort +9, Ref +6, Will +2
Immune Mind-affecting effects
Resist earth 10
Weakness Water
OFFENSE
Speed 30 ft.; Burrow 10 ft.
Melee Bite +13 (2d8+7 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks Sandblast, Sandpit, Venom Spray
STATISTICS
Str 20, Dex 11, Con 17, Int 2, Wis 11, Cha 10
Base Atk +8; CMB +14 (+18 grapple); CMD 24 (28 vs. trip)
Feats Improved Initiative, Power Attack, Skill Focus (Perception), Weapon Focus (Bite)
Skills Perception +17
Gear Sandpearl
SPECIAL ABILITIES
Sandblast (Su)
An antlion can stir up the sand around it to blast sand at its enemies within a 30-ft.-radius. Creatures within the area of effect must make a Fortitude save (DC 14) or be inflicted with Blind status for 1d4 rounds. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).
Sandpearl (Ex)
Sand Pearl or Desert Light acts as a cure to the illness known as the Desert Fever or any common disease. The sand pearl generally fetches for 1,000 gil each.
Sandpit (Su)
An antlion can cause a hole to engulf a single target within 30 ft. The target must make a Reflex save (DC 14) or be inflicted with Immobilize status for 1d4 rounds. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).
Venom Spray (Ex)
An antlion can breathe out a spray of venom in a 30-ft.-cone. Creatures within the area of effect take 3d6 points of non-elemental damage and be inflicted with Poison status for 1d6 rounds. They must make a Fortitude save (DC 17) for half and negating the status effect.