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Bronze Quadav (CR 8)

XP 4,800
Quadav Holy Knight 9
NG Medium Humanoid (Reptilian, Quadav)
Init +5; Senses Low-light vision, sense evil; Perception +2

DEFENSE

AC 23, touch 12, flat-footed 22 (+7 armor, +1 dex, +3 shield, +3 deflect, +1 natural)
HP 95 (9d10+45)
MP 9
Fort +15, Reflex +8, Will +11
Defensive Abilities Full Withdrawal; Immune Disease, Poison, Sap; Resist Water 5
Weakness Lightning

OFFENSE

Speed 15 ft., Swim 20 ft.
Melee +1 Quadav Knight Sword +14/+9 (1d10+5/19-20)
Special Attacks Divine Arts (7/day, Bastion of Light [4 rounds], Goring Blade [3d6 half holy/lightning dmg, Fort Save 18 to negate 4 bonus dmg], Rage of Halone [20-ft.-line, 5d6 holy dmg, Reflex Save 18 to half], Sheltron), Holy Sword Techs (7/day, Cleansing Strike [5d8 half holy/lightning dmg & dispel]), Lay on Hands (8/day, 5d6)
Special Abilities Blessing (Cures blind, silence, & slow status), Cover (+5 AC, 15 ft.), Flash of Light (7 rounds, 10-ft.-radius, Fort Save 18 to negate Blind and Shaken), Oath Stance, Shared Defense (4 rounds, +2 AC)
Spells Known (Holy Knight CL 4th, Concentration +8)

1st (DC 15) cure, enlight, fearna, phalanx, sun metal
2nd (DC 16) – cure II, effortless armor, litany of defense, paralyna, phalanx II, weapon of awe

STATISTICS

Str 18, Dex 13, Con 20, Int 10, Wis 14, Cha 18
Base Atk +9/+4; CMB +10; CMD 24
Feats Following Step, Power Attack, Press to the Wall, Step Up, Step Up and Strike
Skills Diplomacy +16, Sense Motive +14
Languages Common, Quadav
SQ Divine Health, First Into Battle, Hold Breath, Holy Grace, Steel Shelled, Unwavering Confidence
Gear hi-potion(2), 2nd-lvl holy knight scroll, quadav knight sword +1, quadav breastplate +1, ring of protection +1

SPECIAL ABILITIES

Full Withdrawal (Ex)

As a full round action, quadav may retract their body into their shell. This allows them to gain DR/5 Bludgeoning. It also allows for 20% concealment. When they use this ability, they immediately fall prone, drop anything they were holding, and any item that isn’t directly attached to their skin. While they are in this form, they cannot make attacks, use items, or cast spells. They must remain in this form for at least one complete round. To come out of their shell, they must spend another full round action (this does not provoke AoO).

Hold Breath (Ex)

Quadav can hold their breath underwater for a number of rounds equal to four times their Constitution score before risking drowning or suffocating.

Steel Shelled (Ex)

As a quadav gets older the harder its shell gets and gains a +1 natural armor bonus.