Merfolk Astrologist (CR 9)
XP 6,400
Merfolk Astrologian 9
NG Medium Humanoid (Aquatic, Merfolk)
Init +12; Senses Low-light vision; Perception +16
DEFENSE
AC 17, touch 15; flat-footed 12 (+4 dex, +2 natural, +1 dodge)
hp 67 [90] (9d6+36)
mp 45
Fort +7, Ref +8, Will +11
Defensive Abilities Hard Scale, Legless; Resist Water 5;
OFFENSE
Speed 5 ft., swim 50 ft.
Melee Trident +5 (1d8+1/19-20)
Ranged +1 Water Power Staff +9 (1d6+5 water) or Star Globe +8 touch (1d4+4 non-elemental)
Special Abilities Draw (15/day), Lightspeed (7/day), Prescience (7/day), Royal Road, Spread, Synastry (4 rounds, 4/day)
Special Attacks Sect Powers (Moonbeam [Fort DC 18])
Spells Known (Astrologian CL 9th, Concentration +13)
At will (DC 14) – Burst of Light, Daze, Guidance, Message, Purify Food and Drink, Resistance
1st (DC 15) – Anitcipate Peril, Cure, Deprotect, Idenify, Mage Armor, Regen, Starsight, True Strike
2nd (DC 16) – Aid, Cure II, Panacea, Paralyna
3rd (DC 17) – Cura, Haste, Heroism, Regen II
4th (DC 18) – Cure IV, Esuna, Silencega, Stoneskin
5th (DC 19) – Curaga, Renew II
STATISTICS
Str 12, Dex 18, Con 16, Int 10, Wis 18, Cha 14
Base Atk +4; CMB +5; CMD 19 (cannot be tripped)
Feats Extend Spell, Extra Draw, Extra MP, Improved Initiative, Silent Spell
Skills Appraise +12, Heal +16, Perception +16, Spellcraft +12;
Languages Aquan, Common
SQ Amphibious, Astrology Secrets (Coat of Many Stars, Starlight Agility), Bonus Feat (Extend Spell), Clear Mind, Essential Dignity, Forewarned, Seasinger, Spell Proficiency, The Heavenly Paths, Trident Expert
Gear cure potion (4), +1 water power staff, trident, cloak of resistance +1
SPECIAL ABILITIES
Amphibious (Ex)
Merfolk are amphibious, but prefer not to spend long periods out of the water.
Hard Scale (Ex)
Merfolk have a +2 natural armor bonus.
Legless (Ex)
Merfolk have no legs, and therefore cannot be tripped.
Seasinger (Ex)
The beautiful voices of the merfolk are legendary. A seasinger gains a +2 racial bonus on Perform (sing) checks and a +1 racial bonus to the save DC of charm and fascinated effect spells.
Trident Expert (Ex)
Merfolk are proficient with tridents.