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These giants roam the frost lands raiding nearby villages and hunting down beasts.Ice Gigas

Gigas, Ice (CR 9)

XP 6,400
CE Large Humanoid (Ice, Giant)
Init -1; Senses Low-light vision, scent; Perception +10

DEFENSE

AC 21, touch 8, flat-footed 21 (+4 armor, -1 Dex, +9 natural, -1 size)
hp 133 [182] (14d8+70)
Fort +14, Ref +3, Will +6
Defensive Abilities Rock Catching; Immune Ice; Resist Earth 15; Strong Wind
Weakness Fire

OFFENSE

Speed 40 ft.
Melee Greataxe +19/+14 (3d6+13) or 2 Slams +18 (1d8+9)
Ranged Rock +9 (1d8+13)
Space 10 ft.; Reach 10 ft.
Special Attacks Earthquake, Ice Roar, Rock Throwing (120 ft.)

STATISTICS

Str 29, Dex 9, Con 21, Int 10, Wis 14, Cha 11
Base Atk +10; CMB +20; CMD 29
Feats Cleave, Great Cleave, Improved Overrun, Improved Sunder, Martial Weapon Proficiency (greataxe), Power Attack, Weapon Focus (greataxe)
Skills Climb +13, Intimidate +16, Perception +13
Languages Common, Giant
Combat Gear chain shirt, greataxe

SPECIAL ABILITIES

Earthquake (Su)

Once every 1d2 rounds, an ice gigas can cause the ground to erupt around it within a 30-ft.-radius. Creatures within the area of effect take 8d6 points of earth damage and are inflicted with the Weighted status effect for 1d6 rounds. A successful Reflex save (DC 22) reduces the damage by half and negates the status effect. Blue mages may learn this ability as a 4th level spell (Knowledge: Local DC 23).

Ice Roar (Su)

3/day, an ice gigas roars an icy cone blast within 30-ft. burst. Any creature within the area of effect takes 10d6 points of ice damage and are inflicted with the Frozen status effect. A successful Reflex save (DC 22) reduces the damage by half and negates the status effect. Blue mages may learn this ability as a 5th level spell (Knowledge: Local DC 25).