These giants resemble twisted dwarves made huge. They are masters of metallurgy and military tactics.
Gigas, Fire (CR 10)
XP 9,600
CE Large Humanoid (Fire, Giant)
Init -1; Senses Low-light vision, scent; Perception +14
DEFENSE
AC 24, touch 8, flat-footed 24 (+8 armor, -1 dex, +8 natural, -1 size)
hp 142 [192] (15d8+75)
Fort +14, Ref +4, Will +9
Defensive Abilities Rock Catching; Immune Fire; Resist Earth 15; Strong Ice
Weakness Water
OFFENSE
Speed 40 ft., (30 ft. in armor)
Melee Greatsword +21/+16/+11 (3d6+15/19-20) or 2 Slams +20 (1d8+10)
Ranged Rock +10 (1d8+15 plus 1d6)
Space 10 ft.; Reach 10 ft.
Special Attacks Earthquake, Fire Roar, Heated Rock, Rock Throwing (120 ft.)
STATISTICS
Str 31, Dex 9, Con 21, Int 10, Wis 14, Cha 11
Base Atk +11; CMB +22; CMD 31
Feats Cleave, Great Cleave, Improved Overrun, Improved Sunder, Iron Will, Martial Weapon Proficiency (greatsword), Power Attack, Weapon Focus (greatsword)
Skills Climb +14, Intimidate +17, Perception +14
Languages Common, Giant
Combat Gear half-plate, greatsword
SPECIAL ABILITIES
Earthquake (Su)
Once every 1d2 rounds, a fire gigas can cause the ground to erupt around it within a 30-ft.-radius. Creatures within the area of effect take 8d6 points of earth damage and are inflicted with the Weighted status effect for 1d6 rounds. A successful Reflex save (DC 19) reduces the damage by half and negates the status effect. Blue mages may learn this ability as a 4th level spell (Knowledge: Local DC 23).
Fire Roar (Su)
3/day, a fire gigas roars a fiery cone blast within 30-ft. burst. Any creature within the area of effect takes 10d6 points of fire damage and are inflicted with the Burn status effect for 1d6 rounds. A successful Reflex save (DC 19) reduces the damage by half and negates the status effect. Blue mages may learn this ability as a 5th level spell (Knowledge: Local DC 25).
Heated Rock (Su)
Fire gigas transfer the heat of their bodies to rocks as part of an attack action when they throw rocks. A heated rock deals 1d6 points of additional fire damage on a hit.