A spirit-type beast that appeared in the land flooded with the memories of people. It indiscriminately drains the life force of any living thing it comes across. Made up of the memories of women once called witches, it is held together by their pain and regret. A mere lump of souls with nowhere to go, it now wanders around looking to feed off the emotions of those with a strong desire to preserve their own lives.
Grief Witch (CR 9)
XP 6,400
CN Medium Fey (Water)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +15
Aura Aqua Dome (30-ft., water resistance reduction for 1d4 rounds, Will DC 18 negates)
DEFENSE
AC 22, touch 18, flat-footed 17 (+3 deflect, +4 dex, +1 dodge, +4 natural)
hp 63 (10d6+30)
mp 35
Fort +9, Ref +14, Will +12
DR 10/magic
Immune critical hits, poison, sneak attacks, water
Strong Fire
Weakness Lightning
OFFENSE
Speed 30 ft., swim 120 ft.
Melee Slam +5 (1d6 plus 1d6 water damage)
Spells Known (FC CL 10th, Concentration +14)
At will (DC 15) – bleed, detect magic, mending, message, read magic
1st (DC 16) – sleep (DC 15), water
2nd (DC 17) – engulf II, silence (DC 16), water II
3rd (DC 18) – sleepga (DC 17), water III, watera
STATISTICS
Str 10, Dex 18, Con 17, Int 18, Wis 14, Cha 16
Base Atk +5; CMB +5; CMD 19
Feats Alertness, Combat Casting, Dodge, Elemental Focus (water), Silent Spell
Skills Acrobatics +17, Bluff +16, Escape Artist +17, Knowledge (arcana, nature) +17, Perception +15, Sense Motive +15, Spellcraft +17, Stealth +17
Languages Aquan, Slyvan, Undercommon + 1 other (DM’s choice)
SQ Liquid Form
SPECIAL ABILITIES
Aqua Dome (Su)
All creatures within a 30-foot radius from grief witch must make a DC 18 Will save or have their water resistance dropped by 5 for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same grief witch’s aqua dome ability for 24 hours. The save DC is Charisma-based.
Congeal Water (Su)
The grief wight can surround a creature in a thin layer of magically viscous water. A target that fails the Reflex save (DC 15) becomes entangled and must hold its breath or risk drowning. The target or an adjacent creature can spend a full-round action on its turn scraping off the clinging fluid, allowing a new Reflex save with a +2 bonus; otherwise, the effect lasts for 1d4 minutes. Blue mages may learn this ability as a 1st level spell (Knowledge: Nature DC 17).
Liquid Form (Su)
A grief witch is always in liquid form. She gains immunity to critical hits, poison, and sneak attacks. She also has DR/10 magic. She retains her own base speed, and her swim speed doubles to 120 feet.
Unearthly Grace (Su)
A grief witch adds her Charisma modifier as a racial bonus on all her saving throws and as a deflection bonus to her AC.