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UnseelieThis small black whimsical-looking creature darts about swiftly on purple colored gossamer wings.

Unseelie (CR 6)

XP 2,400
CN Small Fey
Init +11; Senses Detect chaos, detect evil, detect good, detect law, low-light vision; Perception +14

DEFENSE

AC 22, touch 19, flat-footed 14 (+7 dex, +1 dodge, +3 natural, +1 size)
hp 39 (8d6+8)
mp 29
Fort +3, Ref +13, Will +9
Defensive Abilities Charmed Life, Invisibility DR 10/cold iron; Resist Shadow 15; SR 17
Weakness Holy

OFFENSE

Speed 20 ft., Fly 60 ft. (perfect)
Melee Longsword +12 (1d6-1/19-20)
Range Longbow +12 (1d6-1/x3)
Space 5 ft.; Reach 5 ft.
Special Abilities Winter Breeze
Special Attacks Black Wind, Lethe Arrow, Zephyr Arrow
Spells Known (Black Mage/Illusionist CL 8th, Concentration +12)

At will (DC 14) – Dancing Lights, Dark Orb, Daze, Ghost Sound
1st (DC 15) – Color Spray, Dark, Enfeeblement, Mage Armor, Silent Image
2nd (DC 16) – Blur, Dark II, Darkness, Jitterbugs, Magic Mouth

STATISTICS

Str 8, Dex 24, Con 13, Int 18, Wis 16, Cha 18
Base Atk +4; CMB +2; CMD 19
Feats Combat Casting, Dodge, Improved Initiative, Weapon Finesse
Skills Acrobatics +16, Bluff +14, Escape Artist +16, Fly +22, Knowledge (nature) +15, Perception +13, Sense Motive +14, Stealth +20, Use Magic Device +14
Language Common, Sylvan
Gear Longsword, longbow, quiver (10 arrows)

SPECIAL ABILITIES

Black Waves (Su)

1/day, an unseelie spreads dark waves from herself. All creatures within a 30 ft.-radius must make a Reflex save (DC 17) for half damage or take 3d6+12 points of shadow damage. Blue mages may learn this ability as a 3rd level spell (Knowledge: Nature DC 21).

Charmed Life (Ex)

An unseelie gains a +4 luck bonus on all saves against figment-based illusions and compulsion effects.

Invisibility (Su)

An unseelie remains invisible even when it attacks. This ability is constant, but the unseelie can suppress or resume it as a free action.

Lethe Arrow (Su)

1/day, an unseelie shoots out a blue arrow towards her opponent within 60 ft. The unseelie must makes a ranged touch attack (+12), if it hits, the attack deals 8d6 points of wind damage and inflicts Silence status effect (Will save DC 19 to negate). Blue mages may learn this ability as a 5th level spell (Knowledge: Nature DC 25).

Winter Breeze (Su)

1/day, a unseelie surrounds herself in a blueish white breeze within a 30-ft.-radius. This spell functions like Greater Dispel except it only applies the area dispel effect to all the creatures within the area of effect. Blue mages may learn this ability as a 5th level spell (Knowledge: Nature DC 25).

Zephyr Arrow (Su)

5/day, an unseelie shoots out a green arrow towards her opponent within 60 ft. The unseelie must makes a ranged touch attack (+12), if it hits, the attack deals 3d6 points of wind damage and knocks her opponent back 10 ft. (Fortitude save DC 16 to negate). Blue mages may learn this ability as a 2nd level spell (Knowledge: Nature DC 19).