Scales the color of topaz armor this ferocious juvenile dragon while crowned with large pointy horns.
Yellow Dragon, Juvenile (CR 10)
XP 9,600
NE Large Dragon (Lightning)
Init +9; Senses Dragon senses, mist vision; Perception +13
DEFENSE
AC 24, touch 14, flat-footed 19 (+10 natural, +5 dex, -1 size)
hp 123 (11d12+44)
mp 41
Fort +14, Ref +16, Will +11
DR 5/magic
Immune Lightning, Paralysis, Sleep
Resist Water 50%
Weakness Earth
OFFENSE
Speed 60 ft., fly 200 ft. (poor)
Melee Bite +16 (2d6+7), 2 Claws +15 (1d8+5), 2 wings +13 (1d6+2), Tail Slap +13 (1d8+7)
Space 10 ft.; Reach 5 ft. (10 ft. with bite)
Special Attacks Blaster, Breath Weapon (80-ft. line, 6d10 lightning damage, Reflex DC 19 half, usable every 1d4 rounds), Thunderbolt
Special Abilities Lightning Armor
Spells Known (FC CL 11th, Concentration +17)
At will – bleed, detect magic, mending, message, read magic
1st (DC 17) – spark, thunder
2nd (DC 18) – elemental resistance, see invisibility, spark II, thunder II
3rd (DC 19) – dispel, haste, spark III, thundara, thunder III
STATISTICS
Str 20, Dex 21, Con 18, Int 22, Wis 9, Cha 12
Base Atk +11; CMB +17; CMD 31 (35 vs. trip)
Feats Combat Casting, Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Weapon Focus (Bite)
Skills Appraise +17, Bluff +15, Fly +13, Intimidate +15, Knowledge (arcana, dungeoneering, technology) +18, Perception +13, Spellcraft +18, Stealth +15, Survival +13
Languages Auran, Common, Draconic + 5 others (DM’s choice)
SPECIAL ABILITIES
Blaster (Su)
As a standard action, a yellow dragon can send out a pulse of electricity through its whiskers at a single target within 30 ft. The yellow dragon must make a ranged touch attack (+15), if it hits, the target takes 3d6 points of lightning damage and must make a Fortitude save (DC 21) or be inflicted with Immobilize status for 1d4 rounds. Blue mages may learn this ability as a 3rd level spell (Knowledge: Arcana DC 21).
Lightning Armor (Su)
Once every 1d3 rounds as a standard action, a yellow dragon grants herself a shocking barrier as a standard action. All allies can gain the effect of Shock Spikes. The allies must be within 30 feet of yellow dragon when it uses this ability to receive these bonuses for 6 rounds. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).
Mist Vision (Ex)
A yellow dragon can see through fog, clouds, and similar obscuring effects with perfect clarity.
Thunderbolt (Su)
Once every 1d4 rounds as a standard action, a yellow dragon can discharge a large lightning storm within 120 ft. and in a 40-ft.-radius. Creatures within the area of effect take 10d6 points of lightning damage and are inflicted with Static status effect for 1d4 rounds. A successful Reflex save (DC 21) reduces the damage by half and negates the status effect. Blue mages may learn this ability as a 5th level spell (Knowledge: Arcana DC 25).