A crown of cruel horns surrounds the head of this mighty wyrmling dragon. Thick scales the color of molten rock cover its long body.
Red Dragon, Wyrmling (CR 6)
XP 2,400
CE or CN Small Dragon (Fire)
Init +6; Senses Dragon senses, smoke vision; Perception +10
DEFENSE
AC 19, touch 13, flat-footed 17 (+2 dex, +6 natural, +1 size)
hp 75 (7d12+21)
mp 21
Fort +8, Ref +7, Will +10
Immune Fire, Paralysis, Sleep; Resist Ice 50%
Weakness Water
OFFENSE
Speed 60 ft., fly 150 ft. (average)
Melee Bite +11 (1d6+4), 2 Claws +11 (1d4+3)
Special Attacks Blast Shot, Breath Weapon (20-ft. cone, 2d10 fire damage, Reflex DC 16 half, usable every 1d4 rounds), Fireball
Spells Known (FC CL 7th, Concentration +10)
At will – bleed, detect magic, ignite, mending, message, read magic, torchlight
1st (DC 14) – detonate, fire
2nd (DC 15) – detonate II, elemental resistance, fire II, see invisibility
STATISTICS
Str 17, Dex 14, Con 16, Int 10, Wis 16, Cha 10
Base Atk +7; CMB +9; CMD 21 (25 vs. trip)
Feats Improved Initiative, Iron Will, Power Attack, Vital Strike
Skills Bluff +10, Fly +14, Intimidate +10, Perception +10, Spellcraft +10, Stealth +16
Languages Draconic
SPECIAL ABILITIES
Blast Shot (Su)
As a standard action, a red dragon can shoot out a bolt of fire towards a single target within 30 feet. The red dragon must make a ranged touch attack (+10), if it hits, the attack deals 1d6+5 points of fire damage. Blue mages may learn this ability as a 1st level spell (Knowledge: Arcana DC 17).
Fireball (Su)
Once every 1d2 rounds as a standard action within 620 ft., a red dragon generates a searing explosion of flame that detonates with a low roar and deals 5d8 points of fire damage to every creature within the 20-ft.-radius. Every creature caught in the explosion must make a Reflex save (DC 16) to take half damage. Blue mages may learn this ability as a 3rd level spell (Knowledge: Arcana DC 21).
Smoke Vision (Ex)
A red dragon can see perfectly in smoky conditions.