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Wyrm Red DragonA crown of cruel horns surrounds the head of this mighty wyrm dragon. Thick scales the color of molten rock cover its long body.

Red Dragon, Wyrm (CR 22)

XP 615,000
CE or CN Colossal Dragon (Fire)
Init +8; Senses Dragon senses, smoke vision; Perception +40

DEFENSE

AC 45, touch 6, flat-footed 41 (+4 dex, +39 natural, -8 size)
hp 426 (29d12+261)
mp 234
Fort +25, Ref +20, Will +26
DR 20/magic; Immune Fire, Paralysis, Sleep; Resist Ice 50%; SR 33
Weakness Water

OFFENSE

Speed 60 ft., fly 250 ft. (clumsy)
Melee Bite +37 (4d8+24 plus 4d6 fire damage/19-20), 2 Claws +37 (4d6+16 plus 2d6 fire damage), 2 Wings +35 (2d8+8 plus 2d6 fire damage), Tail Slap +35 (4d6+24 plus 2d6 fire damage)
Space 30 ft.; Reach 20 ft. (30 ft. with bite)
Special Attacks Breath Weapon (70-ft. cone, 24d10 fire damage, Reflex DC 33 half, usable every 1d4 rounds), Crush (Large creatures, DC 33, 4d8+24), Dragon Force, Eruption, Glare, Incinerate, Manipulate Flames, Melt Stone, Tail Sweep (Medium creatures, DC 33, 2d8+24)
Spells Known (FC CL 29th, Concentration +37)

At will – bleeddetect magic, ignitemendingmessage, read magic, torchlight
1st (DC 19) detonate, fire
2nd (DC 20) detonate IIelemental resistance, fire II, see invisibility
3rd (DC 21) detonate III, dispel, fira, fire III, haste
4th (DC 22) blaze spikes, fire IV, volcanic storm
5th (DC 23) burn, firaga
6th (DC 24)blaze spikes II, flaregreater dispel
7th (DC 25) – burn II
8th (DC 26) blaze spikes III, flare II, wall of lava
9th (DC 27) meteor

STATISTICS

Str 43, Dex 19, Con 29, Int 22, Wis 26, Cha 22
Base Atk +29; CMB +53; CMD 67 (71 vs. trip)
Feats Cleave, Critical Focus, Empower SpellGreater Vital StrikeImproved Critical (Bite), Improved Initiative, Improved Iron WillImproved Vital StrikeIron WillMultiattackPower Attack, Quicken Spell, Staggering Critical, Stunning CriticalVital Strike
Skills Appraise +38, Bluff +38, Diplomacy +38, Fly +20, Intimidate +38, Knowledge (arcana, history) +38, Perception +40, Sense Motive +40, Spellcraft +38, Stealth +20
Languages Abyssal, Common, Draconic + 4 others (DM’s choice)

SPECIAL ABILITIES

Dragon Force (Su)

A red dragon releases the dragon soul within, improving itself or an ally by touch. This ability grants the subject an increase to all physical damage, melee and range, by +1 per three caster levels. It also grants the subject an increase to all magical damage and healing by +1 per three caster levels. This ability lasts for a minute. Blue mages may learn this ability as an 8th level spell (Knowledge: Arcana DC 31).

Eruption (Su)

As a standard action, a red dragon can cause the ground to erupt in a 20-ft.-radius diameter within 60 feet. Creatures within the area of effect take 15d6 fire damage and are knocked prone. A successful Reflex save DC 32 reduces the damage by half and are not knocked prone. Blue mages may learn this ability as a 6th level spell (Knowledge: Arcana DC 27).

Glare (Su)

Once every 1d4 rounds as a standard action, a red dragon may select a single target within 90 feet, who then takes 15d10 fire damage, dealing half damage to those normally immune to fire and treating fire resistance as if it was 10 points lower. They must then make a Reflex save (DC 32) for half damage. Blue mages can learn this ability as an 8th level spell (Knowledge: Arcana DC 31).

Incinerate (Su)

A red dragon can incinerate creatures in its fiery breath. A creature reduced to fewer than 0 hit points by its breath weapon must make a Fortitude save (using the breath weapon’s DC). Failure indicates that the creature is reduced to ash. Creatures destroyed in this way can only be restored to life through Arise or higher resurrection magic.

Manipulate Flames (Su)

A red dragon can control any fire spell within 100 feet as a standard action. This ability allows it to move any fire effect in the area, as if it were the caster. This ability also allows it to reposition a stationary fire effect, although the new placement must be one allowed by the spell. Finally, for 1 round following the use of this ability, the dragon can control any new fire spell cast within its are of control, as if it were the caster. It can make all decisions allowed to the caster, including canceling the spell if it so desires.

Melt Stone (Su)

A red dragon can use its breath weapon to melt rock at a range of 100 feet, affecting a 50-ft.-radius area. The area becomes lava to a depth of 1 foot. Any creature in contact with the lava takes 20d6 points of fire damage on the first round, 10d6 on the second, and none thereafter as the lava hardens and cools. If uses on a wall or ceiling, treat this ability as an avalanche that deals fire damage.

Smoke Vision (Ex)

A red dragon can see perfectly in smoky conditions.