Scales the color of emerald armor this wyrm dragon with multiple horns pointed behind atop of its head.
Green Dragon, Wyrm (CR 22)
XP 615,000
LE or LN Colossal Dragon (Wind)
Init +14; Senses Cloud sight, Dragon senses; Perception +35
DEFENSE
AC 48, touch 13, flat-footed 37 (+10 dex, +35 natural, +1 dodge, -8 size)
hp 406 (29d12+232)
mp 234
Fort +24, Ref +28, Will +26
DR 20/magic; Immune Wind, Paralysis, Sleep; Resist Earth 50%; SR 33
Weakness Ice
OFFENSE
Speed 60 ft., fly 250 ft. (clumsy)
Melee Bite +36 (4d8+19 plus 4d6 wind damage/19-20), 2 Claws +34 (4d6+13 plus 2d6 wind damage), 2 Wings +32 (2d8+6 plus 2d6 wind damage), Tail Slap +32 (4d6+19 plus 2d6 wind damage)
Space 30 ft.; Reach 20 ft. (30 ft. with bite)
Special Attacks Breath Weapon (70-ft. cone, 24d10 wind damage, Reflex DC 32 half, usable every 1d4 rounds), Confusion Breath, Crush (Large creatures, DC 32, 4d8+19), Dragon Force, Tail Sweep (Medium creatures, DC 32, 2d8+19), Wind Slash
Spells Known (FC CL 29th, Concentration +36)
At will – detect magic, mending, message, read magic
1st (DC 18) – alter winds, choco feather, wind armor, wind runner, wind shield
2nd (DC 19) – elemental resistance, float, whisper wind, wind barrier
3rd (DC 20) – battering blast, cloak of winds, dispel, hurricane blast, wind wall
4th (DC 21) – air walk, freedom of movement, river of wind
5th (DC 22) – control winds, fickle winds
6th (DC 23) – greater dispel, wind walk
7th (DC 24) – control weather, souring winds
8th (DC 25) – whirlwind
9th (DC 26) – winds of vengeance
STATISTICS
Str 36, Dex 30, Con 26, Int 20, Wis 27, Cha 22
Base Atk +29; CMB +50; CMD 73 (77 vs. trip)
Feats Cleave, Dodge, Great Cleave, Improved Critical (Bite), Improved Initiative, Iron Will, Juke, Lightning Reflexes, Mobility, Multiattack, Osyluth Guile, Power Attack, Redirect Attack, Sidestep, Wind Stance
Skills Bluff +33, Diplomacy +33, Fly +30, Knowledge (arcana, nature) +32, Perception +35, Spellcraft +32, Stealth +41, Survival +35, Use Magic Device +32; Racial Modifiers +8 Fly
Languages Auran, Common, Draconic + 3 others (DM’s choice)
SPECIAL ABILITIES
Cloud Sight (Su)
A green dragon’s sight is not impeded by clouds or fog, or by spells that create areas of fog.
Confusion Breath (Su)
A green dragon can choose his breath weapon as a cone of warm mist. Creatures caught in the area must succeed on a Fortitude save or be affected by the confuse status effect for 1d6 rounds.
Crimson Rays (Su)
Aas a standard action, a green dragon releases a crimson rainbow of lights hitting all foes within a 20-ft.-cone radius. All creatures in the area of effect are inflicted with the Deprotect II and Shell II spell effects for 1d6 rounds unless they must make a Will save (DC 32) to negate the Imperil status effect. Blue mages may learn this ability as a 6th level spell (Knowledge: Arcana DC 27).
Dragon Force (Su)
A green dragon releases the dragon soul within, improving itself or an ally by touch. This ability grants the subject an increase to all physical damage, melee and range, by +1 per three caster levels. It also grants the subject an increase to all magical damage and healing by +1 per three caster levels. This ability lasts for a minute. Blue mages may learn this ability as an 8th level spell (Knowledge: Arcana DC 31).
Wind Slash (Su)
Once every 1d3 rounds as a full round action, a green dragon can choose to do this effect twice since it reacts really quickly. A green dragon uses its wings to cause the wind to slice all those in a 60-ft.- cone. Creatures within the area of effect take 15d6 points of wind damage, a successful Reflex save (DC 32) reduces the damage by half. Blue mages may learn this ability as an 8th level spell (Knowledge: Arcana DC 31).