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Scales the color of emerald armor this hatchling dragon with multiple horns pointed behind atop of its head.

Green Dragon, Hatchling (CR 2)

XP 600
LE or LN Tiny Dragon (Wind)
Init +11; Senses Cloud sight, Dragon senses; Perception +6

DEFENSE

AC 19, touch 19, flat-footed 12 (+7 dex, +2 size)
hp 25 (3d12)
Fort +3, Ref +10, Will +3
Immune Wind, Paralysis, Sleep; Resist Earth 50%
Weakness Ice

OFFENSE

Speed 60 ft., fly 150 ft. (average)
Melee Bite +3 (1d6-2), 2 Claws +3 (1d4-2)
Space 2.5 ft.; Reach 0 ft. (2.5 ft. with bite)
Special Attacks Breath Weapon (15-ft. cone, 1d10 wind damage, Reflex DC 11 half, usable every 1d4 rounds), Engulfing Winds

STATISTICS

Str 6, Dex 24, Con 10, Int 6, Wis 10, Cha 8
Base Atk +3; CMB +8; CMD 16 (20 vs. trip)
Feats Improved Initiative, Power Attack
Skills Fly +25, Perception +6, Spellcraft +4, Stealth +12; Racial Modifiers +8 Fly
Languages Draconic

SPECIAL ABILITIES

Cloud Sight (Su)

A green dragon’s sight is not impeded by clouds or fog, or by spells that create areas of fog.

Engulfing Winds (Su)

Once every 1d4 rounds as a standard action, a green dragon can launch a gust of wind that engulfs their enemy within 30 feet for 4d4 points of wind damage and is inflicted with the Squalled status for 1d4 rounds. The target of this ability must make a Fortitude save (DC 11) to reduce the damage by half and negate the status effect. Blue mages may learn this ability as a 1st level spell (Knowledge: Arcana DC 17).