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This dragon’s scales are the color of ocean’s waves, this young adult, serpentine dragon moves with the waves themselves. Blue dragons are usually found by large bodies of water.

Blue Dragon, Young Adult (CR 13)

XP 26,600
CG or CN Huge Dragon (Water)
Init +8; Senses Dragon senses; Perception +25

DEFENSE

AC 29, touch 12, flat-footed 25 (+4 dex, +17 natural, -2 size)
hp 183 (15d12+75)
mp 97
Fort +15, Ref +15, Will +16
DR 10/magic; Immune Water, Paralysis, Sleep; Resist Fire 50%; SR 24
Weakness Lightning

OFFENSE

Speed 60 ft., swim 90 ft.
Melee Bite +21 (2d8+10 plus 1d6 water damage), 2 Claws +21 (2d6+7), Gore +20 (1d8+10), Tail Slap +18 (2d6+10)
Space 15 ft.; Reach 10 ft. (15 ft. with bite & gore)
Special Attacks Breath Weapon (100-ft. line, 10d10 water damage, Reflex DC 21 half, usable every 1d4 rounds), Crush (Small creatures, DC 21, 2d8+10), Hydrotwister
Special Abilities Dragon Force, Life Sounding, Spring Water
Spells Known (FC CL 15th, Concentration +22)

At will – detect magic, mendingmessage, read magic, water orb
1st (DC 18) engulf, water, water blast
2nd (DC 19) elemental resistance, engulf II, water II
3rd (DC 20) engulf III, dispel, water III, watera, water breathing, water walk
4th (DC 21) hydraulic torrent, water IV
5th (DC 22) drown, geyser, waterga

STATISTICS

Str 25, Dex 18, Con 21, Int 14, Wis 24, Cha 16
Base Atk +15; CMB +24; CMD 38 (42 vs. trip)
Feats Great Fortitude, Improved Initiative, Lightning Reflexes, LungeMultiattack, Power Attack, Weapon Focus (Bite & Claw)
Skills Diplomacy +21, Knowledge (arcana) +20, Perception +25, Sense Motive +25, Spellcraft +20, Stealth +14, Survival +25, Swim +35; Racial Modifiers +8 Swim
Languages Aquan, Common, Draconic
SQ Unfettered swimmer, water breathing

SPECIAL ABILITIES

Dragon Force (Su)

A blue dragon releases the dragon soul within, improving itself or an ally by touch. This ability grants the subject an increase to all physical damage, melee and range, by +1 per three caster levels. It also grants the subject an increase to all magical damage and healing by +1 per three caster levels. This ability lasts for a minute. Blue mages may learn this ability as an 8th level spell (Knowledge: Arcana DC 31).

Hydrotwister (Su)

Once every 1d2 rounds as a standard action, a blue dragon releases a water drill towards his opponent within 30 ft. The target must make a Fortitude save (DC 24) or be inflicted with both Deprotect and Deshell status effect for 1d4+1 rounds while taking 6d6 points of water damage. If they succeed the save, they negate the status effects. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).

Life Sounding (Su)

As a standard action, a blue dragon may emit a refreshing hum that closes the wounds of its fellows. All allies within a 30 ft. radius are healed for 3d6 points of damage, are cured of the Poison status effect, and no longer suffer fatigue. Exhausted allies within the radius are instead fatigued. Blue mages may learn this ability as a 3rd-level spell (Knowledge: Arcana DC 21).

Spring Water (Su)

Once every 1d4 rounds as a standard action, a blue dragon cleanses nearby allies with healing water as a standard action. All allies within 30 feet are healed for 10d6 points of damage and are cured of all negative status effects. Blue mages may learn this ability as a 5th level spell (Knowledge: Arcana DC 25).

Unfettered Swimmer (Su)

While swimming, the blue dragon is treated as if under the effects of the spell freedom of movement.

Water Breathing (Ex)

A blue dragon breathes water and can use its breath weapon, spells, and abilities underwater.