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This dragon’s scales are the color of ocean’s waves, this juvenile, serpentine dragon moves with the waves themselves. Blue dragons are usually found by large bodies of water.Juvenile Blue Dragon

Blue Dragon, Juvenile (CR 10)

XP 9,600
CG or CN Large Dragon (Water)
Init +7; Senses Dragon senses; Perception +20

DEFENSE

AC 24, touch 12, flat-footed 21 (+3 dex, +12 natural, -1 size)
hp 126 (11d12+44)
mp 66
Fort +13, Ref +12, Will +13
DR 5/magic; Immune Water, Paralysis, Sleep; Resist Fire 50%
Weakness Lightning

OFFENSE

Speed 60 ft., swim 90 ft.
Melee Bite +16 (2d6+7), 2 Claws +16 (1d8+5), Gore +15 (1d6+7), Tail Slap +13 (1d8+7)
Space 10 ft.; Reach 5 ft. (10 ft. with bite & gore)
Special Attacks Breath Weapon (80-ft. line, 6d10 water damage, Reflex DC 19 half, usable every 1d4 rounds), Hydrotwister
Special Abilities Life Sounding, Spring Water
Spells Known (FC CL 11th, Concentration +17)

At will – detect magic, mendingmessage, read magic, water orb
1st (DC 17) engulf, water, water blast
2nd (DC 18) elemental resistance, engulf II, water II
3rd (DC 19) engulf III, dispel, water III, watera, water breathing, water walk

STATISTICS

Str 21, Dex 16, Con 18, Int 12, Wis 22, Cha 14
Base Atk +11; CMB +17; CMD 29 (33 vs. trip)
Feats Great FortitudeImproved Initiative, Lightning ReflexesPower AttackWeapon Focus (Bite & Claw)
Skills Diplomacy +16, Knowledge (arcana) +15, Perception +20, Spellcraft +15, Stealth +12, Survival +20, Swim +27; Racial Modifiers +8 Swim
Languages Common, Draconic
SQ Unfettered swimmer, water breathing

SPECIAL ABILITIES

Hydrotwister (Su)

Once every 1d3 rounds as a standard action, a blue dragon releases a water drill towards his opponent within 30 ft. The target must make a Fortitude save (DC 21) or be inflicted with both Deprotect and Deshell status effect for 1d4+1 rounds while taking 6d6 points of water damage. If they succeed the save, they negate the status effects. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).

Life Sounding (Su)

As a standard action, a blue dragon may emit a refreshing hum that closes the wounds of its fellows. All allies within a 30 ft. radius are healed for 3d6 points of damage, are cured of the Poison status effect, and no longer suffer fatigue. Exhausted allies within the radius are instead fatigued. Blue mages may learn this ability as a 3rd-level spell (Knowledge: Arcana DC 21).

Spring Water (Su)

Once every 1d4 rounds as a standard action, a blue dragon cleanses nearby allies with healing water. All allies within 30 feet are healed for 10d6 points of damage and are cured of all negative status effects. Blue mages may learn this ability as a 5th level spell (Knowledge: Arcana DC 25).

Unfettered Swimmer (Su)

While swimming, the blue dragon is treated as if under the effects of the spell freedom of movement.

Water Breathing (Ex)

A blue dragon breathes water and can use its breath weapon, spells, and abilities underwater.