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This dragon’s scales are the color of ocean’s waves, this hatchling, serpentine dragon moves with the waves themselves. Blue dragons are usually found by large bodies of water.

Blue Dragon, Hatchling (CR 2)

XP 600
CG or CN Tiny Dragon (Water)
Init +3; Senses Dragon senses; Perception +7

DEFENSE

AC 12, touch 11, flat-footed 12 (-1 dex, +1 natural, +2 size)
hp 25 (3d12)
Fort +5, Ref +2, Will +4
Immune Water, Paralysis, Sleep; Resist Fire 50%
Weakness Lightning

OFFENSE

Speed 60 ft., swim 90 ft.
Melee Bite +4 (1d4-1), 2 Claws +4 (1d3-1)
Space 2.5 ft.; Reach 0 ft. (5 ft. with bite)
Special Attacks Breath Weapon (30-ft. line, 1d10 water damage, Reflex DC 11 half, usable every 1d4 rounds), Water Gun

STATISTICS

Str 9, Dex 8, Con 11, Int 8, Wis 13, Cha 10
Base Atk +3; CMB +4; CMD 13 (17 vs. trip)
Feats Great Fortitude, Improved Initiative
Skills Diplomacy +6, Perception +7, Stealth +9w, Survival +7, Swim +13; Racial Modifiers +8 Swim
Languages Draconic
SQ water breathing

SPECIAL ABILITIES

Water Breathing (Ex)

A blue dragon breathes water and can use its breath weapon, spells, and abilities underwater.

Water Gun (Su)

Once every 1d4 rounds as a standard action, a blue dragon can shoot water out of its mouth towards a single target with an water projectile within 30 ft. The blue dragon must make a ranged touch attack (+4), if it hits, the attack deals 1d6+2 water damage and must make a Fortitude save (DC 12) or be inflicted with the Drenched status effect for 1d4 rounds. Blue mages may learn this ability as a 1st level spell (Knowledge: Arcana DC 17).