Scales the color of black armor this ferocious young adult dragon while crowned with large curved pointy horns.
Black Dragon, Young Adult (CR 13)
XP 25,600
NE or N Huge Dragon (Shadow)
Init +8; Senses Dragon senses, see in darkness; Perception +19
DEFENSE
AC 29, touch 12, flat-footed 25 (+4 dex, +17 natural, -2 size)
hp 168 (15d12+60)
mp 109
Fort +17, Ref +11, Will +13
DR 10/magic; Immune Shadow, Paralysis, Sleep; SR 24
Weakness Holy
OFFENSE
Speed 60 ft., fly 200 ft. (poor)
Melee Bite +20 (2d8+10 plus 1d6 shadow damage), 2 Claws +20 (2d6+7), 2 Wings +18 (1d8+3), Tail Slap +18 (2d6+10)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Special Attacks Black Waves, Breath Weapon (100-ft. line, 10d10 shadow damage, Reflex DC 21 half, usable every 1d4 rounds), Crush (Small creatures, DC 21, 2d8+10)
Special Abilities Dragon Force, Fearful Bay, Ragnarok
Spells Known (FC CL 15th, Concentration +23)
At will – bleed, dark orb, detect magic, message, read magic
1st (DC 20) – bone armor, dark, fear
2nd (DC 21) – dark II, death armor, death knell
3rd (DC 22) – blacklight, dark III, darkra, dispel, haste, infect (DC 21)
4th (DC 23) – bestow curse (DC 22), dark IV, dread spikes, greater fear, slay living (DC 22)
5th (DC 24) – darkga, drain, infectga (DC 23)
STATISTICS
Str 24, Dex 18, Con 18, Int 14, Wis 14, Cha 26
Base Atk +15; CMB +24; CMD 34 (38 vs. trip)
Feats Combat Casting, Elemental Focus (Shadow), Improved Counterspell, Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Power Attack
Skills Fly +14, Intimidate +25, Knowledge (arcana, history) +19, Perception +19, Spellcraft +19, Stealth +22, Survival +19; Racial Modifiers +8 Stealth
Languages Common, Draconic, Undercommon
SPECIAL ABILITIES
Black Waves (Su)
As a standard action, a black dragon spreads dark waves from herself. All creatures within a 30 ft.-radius must make a Reflex save (DC 25) for half damage or take 3d6+12 points of shadow damage. Blue mages may learn this ability as a 3rd level spell (Knowledge: Arcana DC 21).
Dragon Force (Su)
1/day, A black dragon releases the dragon soul within, improving itself or an ally by touch. This ability grants the subject an increase to all physical damage, melee and range, by +1 per three caster levels. It also grants the subject an increase to all magical damage and healing by +1 per three caster levels. This ability lasts for a minute. Blue mages may learn this ability as an 8th level spell (Knowledge: Arcana DC 31).
Fearful Bay (Su)
Once every 1d2 rounds as a standard action, a black dragon howls, all creatures within a 30-foot spread except evil outsiders must succeed at a DC 20 Will save or become panicked for 1d4 rounds. This is a sonic, mind-affecting fear effect. A creature that successfully saves cannot be affected by the same black dragon’s fearful bay for 24 hours. This is a mind-affecting fear effect. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).
Ragnarok (Su)
Once every 1d4 rounds as a standard action, the black dragon devours the sun, plunging the area into supernatural darkness for 1d4+1 rounds. This affects an area of 120 feet and cannot be dispelled except by a daylight spell. All creatures gain total concealment and vision equivalent to a hume in darkness. Blue mages may learn this ability as a 5th level spell (Knowledge: Arcana DC 25).
See in Darkness (Su)
A black dragon can see perfectly in darkness of any kind, including that created by the blacklight spell.