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Juvenile Black DragonScales the color of black armor this ferocious juvenile dragon while crowned with large curved pointy horns.

Black Dragon, Juvenile (CR 10)

XP 9,600
NE or N Large Dragon (Shadow)
Init +8; Senses Dragon senses, see in darkness; Perception +15
Aura Frightful Presence (120 ft., DC 20)

DEFENSE

AC 24, touch 13, flat-footed 20 (+4 dex, +11 natural, -1 size)
hp 115 (11d12+33)
mp 69
Fort +10, Ref +13, Will +8
DR 5/magic; Immune Shadow, Paralysis, Sleep; SR 21
Weakness Holy

OFFENSE

Speed 60 ft., fly 200 ft. (poor)
Melee Bite +15 (2d6+7), 2 Claws +15 (1d8+5), 2 Wings +13 (1d6+2), Tail Slap +13 (1d8+7)
Space 10 ft.; Reach 5 ft. (10 ft. with bite)
Special Attacks Black Waves, Breath Weapon (80-ft. line, 6d10 shadow damage, Reflex DC 18 half, usable every 1d4 rounds)
Special Abilities Fearful Bay, Ragnarok
Spells Known (FC CL 11th, Concentration +18)

At will – bleed, dark orb, detect magic, message, read magic
1st (DC 19) bone armor, dark, fear
2nd (DC 20) dark II, death armor, death knell
3rd (DC 21) blacklight, dark III, darkra, dispel, haste, infect (DC 20)

STATISTICS

Str 20, Dex 18, Con 16, Int 12, Wis 12, Cha 24
Base Atk +11; CMB +17; CMD 28 (32 vs. trip)
Feats Combat Casting, Elemental Focus (Dark), Improved InitiativeLightning Reflexes, MultiattackPower Attack
Skills Fly +12, Intimidate +21, Knowledge (arcana) +15, Perception +15, Spellcraft +15, Stealth +22, Survival +15; Racial Modifiers +8 Stealth
Languages Common, Draconic

SPECIAL ABILITIES

Black Waves (Su)

As a standard action, a black dragon spreads dark waves from herself. All creatures within a 30 ft.-radius must make a Reflex save (DC 22) for half damage or take 3d6+12 points of shadow damage. Blue mages may learn this ability as a 3rd level spell (Knowledge: Arcana DC 21).

Fearful Bay (Su)

Once every 1d3 rounds as a standard action, a black dragon howls, all creatures within a 30-foot spread except evil outsiders must succeed at a DC 20 Will save or become panicked for 1d4 rounds. This is a sonic, mind-affecting fear effect. A creature that successfully saves cannot be affected by the same black dragon’s fearful bay for 24 hours. This is a mind-affecting fear effect. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).

Ragnarok (Su)

Once every 1d4 rounds as a standard action, the black dragon devours the sun, plunging the area into supernatural darkness for 1d4+1 rounds. This affects an area of 120 feet and cannot be dispelled except by a daylight spell. All creatures gain total concealment and vision equivalent to a hume in darkness. Blue mages may learn this ability as a 5th level spell (Knowledge: Arcana DC 25).

See in Darkness (Su)

A black dragon can see perfectly in darkness of any kind, including that created by the blacklight spell.