Scales the color of black armor this ferocious juvenile dragon while crowned with large curved pointy horns.
Black Dragon, Juvenile (CR 10)
XP 9,600
NE or N Large Dragon (Shadow)
Init +8; Senses Dragon senses, see in darkness; Perception +15
Aura Frightful Presence (120 ft., DC 20)
DEFENSE
AC 24, touch 13, flat-footed 20 (+4 dex, +11 natural, -1 size)
hp 115 (11d12+33)
mp 69
Fort +10, Ref +13, Will +8
DR 5/magic; Immune Shadow, Paralysis, Sleep; SR 21
Weakness Holy
OFFENSE
Speed 60 ft., fly 200 ft. (poor)
Melee Bite +15 (2d6+7), 2 Claws +15 (1d8+5), 2 Wings +13 (1d6+2), Tail Slap +13 (1d8+7)
Space 10 ft.; Reach 5 ft. (10 ft. with bite)
Special Attacks Black Waves, Breath Weapon (80-ft. line, 6d10 shadow damage, Reflex DC 18 half, usable every 1d4 rounds)
Special Abilities Fearful Bay, Ragnarok
Spells Known (FC CL 11th, Concentration +18)
At will – bleed, dark orb, detect magic, message, read magic
1st (DC 19) – bone armor, dark, fear
2nd (DC 20) – dark II, death armor, death knell
3rd (DC 21) – blacklight, dark III, darkra, dispel, haste, infect (DC 20)
STATISTICS
Str 20, Dex 18, Con 16, Int 12, Wis 12, Cha 24
Base Atk +11; CMB +17; CMD 28 (32 vs. trip)
Feats Combat Casting, Elemental Focus (Dark), Improved Initiative, Lightning Reflexes, Multiattack, Power Attack
Skills Fly +12, Intimidate +21, Knowledge (arcana) +15, Perception +15, Spellcraft +15, Stealth +22, Survival +15; Racial Modifiers +8 Stealth
Languages Common, Draconic
SPECIAL ABILITIES
Black Waves (Su)
As a standard action, a black dragon spreads dark waves from herself. All creatures within a 30 ft.-radius must make a Reflex save (DC 22) for half damage or take 3d6+12 points of shadow damage. Blue mages may learn this ability as a 3rd level spell (Knowledge: Arcana DC 21).
Fearful Bay (Su)
Once every 1d3 rounds as a standard action, a black dragon howls, all creatures within a 30-foot spread except evil outsiders must succeed at a DC 20 Will save or become panicked for 1d4 rounds. This is a sonic, mind-affecting fear effect. A creature that successfully saves cannot be affected by the same black dragon’s fearful bay for 24 hours. This is a mind-affecting fear effect. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).
Ragnarok (Su)
Once every 1d4 rounds as a standard action, the black dragon devours the sun, plunging the area into supernatural darkness for 1d4+1 rounds. This affects an area of 120 feet and cannot be dispelled except by a daylight spell. All creatures gain total concealment and vision equivalent to a hume in darkness. Blue mages may learn this ability as a 5th level spell (Knowledge: Arcana DC 25).
See in Darkness (Su)
A black dragon can see perfectly in darkness of any kind, including that created by the blacklight spell.