This enemy wears black armor while wielding a very large sword. They’re usually one of the last and most powerful enemies in the game.
Mythril Giant (CR 18)
XP 153,600
NE Huge Construct (Living Construct)
Init +7; Senses Darkvision 60 ft., low-light vision; Perception +30
DEFENSE
AC 35, touch 11, flat-footed 32 (+3 dex, +24 natural, -2 size)
hp 377 [494] (26d10+234)
Fort +16, Ref +11, Will +8
DR 15/epic; Immune Living construct traits; Resist All 10 (except Lightning)
Weakness Lightning
TACTICS
During Combat The mythril giant will begin the fight with Mighty Guard II or already have it on. He will try to Cleave as much as he can. He will usually go after whoever is dealing the greatest amount of damage to him while taking the least amount himself.
OFFENSE
Speed 30 ft.
Melee +5 keen greatsword +43/+38/+33/+28 (4d6+31/15-20)
Space 15 ft.; Reach 15 ft.
Special Attacks Mighty Guard II, Powerful Swings
STATISTICS
Str 36, Dex 16, Con 26, Int 13, Wis 11, Cha 1
Base Atk +26; CMB +41; CMD 54
Feats Alertness, Cleave, Cleaving Finish, Combat Expertise, Combat Reflexes, Dazing Assault, Great Cleave, Furious Focus, Improved Initiative, Power Attack, Step Up, Toughness, Weapon Focus (Greatsword)
Skills Acrobatics +29, Climb +39, Perception +30
Languages Common (cannot speak)
Gear +5 Keen greatsword
SPECIAL ABILITIES
Powerful Swings (Ex)
A mythril giant inflicts two times its Strength modifier and increases the critical hit by 2 with a greatsword.
Mighty Guard II (Su)
A mythril giant can create a magical barrier around itself and its nearby allies, granting Protect II and Shell II that lasts 7 rounds. Blue mages may learn this ability as a 7th level spell (Knowledge: Engineering or Technology DC 29).