A massive monster that appeared from a faraway world. Made from clay and built like brick outhouses, golems are often found guarding bases.
Clay Golem (CR 10)
XP 9,600
N Large Construct
Init +0; Senses Darkvision 60 ft., low-light vision; Perception +4
DEFENSE
AC 25, touch 9; flat-footed 25 (+16 natural, -1 size)
hp 101 (13d10+30)
Fort +4, Ref +4, Will +8
DR 10/adamantine; Immune construct traits, Earth; Resist Ice 10, Lightning 10, Water 5;
Weakness Wind
TACTICS
During Combat The clay golem will attack the closest target to it unless they’re far away it will use Rock Throw. The golem will haste itself after the first round of combat to deal as much damage as possible. It will use Rock Throw for running away targets. If it’s getting overwhelm the golem will use Earthquake to deal massive damage.
OFFENSE
Speed 20 ft.
Melee 2 Slams +19 (2d8+7 plus slow)
Space 10 ft.; Reach 10 ft.
Special Attacks Earthquake, Haste, Rock Throw, Slow (DC 20 Fort save)
STATISTICS
Str 24, Dex 10, Con -, Int -, Wis 18, Cha 1
Base Atk +13; CMB +21; CMD 31 (36 vs trip)
SPECIAL ABILITIES
Earthquake (Su)
A clay golem can cause the ground to erupt around it within a 30-ft.-radius. Creatures within the area of effect take 8d6 points of earth damage and are inflicted with the Weighted status effect (Reflex save DC 20 for half damage and negates the status effect). Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana or Technology DC 23).
Haste (Su)
After it has engaged in at least 1 round of combat, a clay golem can haste itself once per day as a free action. The effect lasts 3 rounds and is otherwise the same as the spell.
Rock Throw (Su)
Clay golem throws a huge boulder and hurls it at a foe. Clay golem makes a ranged touch attack roll against a target within 30 feet. If the attack hits, he deals 3d6+6 points of earth damage and the target must make a Fortitude save (DC 20) or be inflicted with Slow status for 1d4 rounds. Blue mages may learn this ability as a 3rd level spell (Knowledge: Arcana or Technology DC 19).
Slow (Ex)
Slam – injury; save Fort DC 20; frequency 1/round for 4 rounds; slow status effect; cure 1 save.
Construction
A clay golem’s body must be sculpted from a single block of clay weighing at least 1,000 pounds, treated with rare oils and powders worth 1,500 gil.
CL 11th; Price 41,500 gil
CONSTRUCTION REQUIREMENTS
Feats Craft Construct; Spells bless, commune, heroism, arise; Special creator must be caster level 11th; Skill Craft (sculptures) or Craft (pottery) DC 16; Cost 21,500 gil