The legendary dragon of poison and darkness has returned but with greater power. Unlike most dragons this one is smells of death and decay.
Skull Dragon [Dragon’s Den] (CR 23)
XP 819,200
NE Gargantuan Dragon (Boss, Shadow)
Init +11; Senses Dragon senses 120 ft.; Perception +42
Aura Frightful Presence (360-ft., DC 37)
DEFENSE
AC 40, touch 13, flat-footed 31 (+25 natural, +7 dex, -4 size)
hp 899 [1218] (29d12+261)
mp 646
Fort +25, Ref +25, Will +28
Absorb Poison, Sap, Shadow; DR 20/magic;
Immune Ability Drain, Berserk, Blind, Charmed, Confuse, Cowering, Death, Diseased, Doom, Dragon Traits, Energy Drain, Entangled, Exhausted, Fatigued, Fear, Frightened, Frog, Immobilized, Imperil, Mini, Nauseated, Panicked, Paralysis, Petrification/Statue, Shaken, Silence, Sleep, Slow, Staggered, Stop, Stunned, Undead Traits, Zombie;
SR 34;
Weakness Fire and Holy
OFFENSE
Speed 60 ft., burrow 60 ft.
Melee Bite +41 (4d6+24 plus Zombify), 2 claws +41 (2d8+16), gore +41 (2d8+24), tail slap +39 (2d8+24)
Space 20 ft.; Reach 15 ft. (20 ft. with bite)
Special Abilities Lvl. 5 Death, Maddening Cacophony
Special Attacks Breath Weapon (70-ft. cone, 24d10 shadow damage, Reflex DC 33 half, usable every 1d4 rounds), Crush (medium creatures, DC 33, 4d6+21), Tail Sweep (small creatures, DC 33, 2d6+21), Will o’ the Wisp, Zombify (Fortitude DC 33)
Burst Mode Deathly Presence
Spells Known (FC CL 29th, Concentration +42)
At will (DC 23) – bleed, dark orb, detect magic, read magic
1st (DC 24) – bone armor, dark, dread, fear
2nd (DC 25) – bone shield, dark II, ghoul touch, poison, wound
3rd (DC 26) – bio, dark III, darkra, dispel, infect, pain, vampiric touch
4th (DC 27) – bestow curse, burning blood, contagion, dark IV, dread spikes, poisonga, woundra
5th (DC 28) – biora, blood boil, darkga, drain, gloom, infectga, painga, suffocation, zombify
6th (DC 29) – abyss, dead spikes II, greater contagion, greater dispel, eyebite, rasp, syphon, unwilling shield, woundga
7th (DC 30) – bioga, countdown, epidemic, gloom II, infectja, mass zombify
8th (DC 31) – abyss II, blackfire, black orb, dread spikes III, doom, greater bestow curse
9th (DC 32) – bioja, death, impact, mass suffocation
STATISTICS
Str 34, Dex 20, Con 24, Int 24, Wis 26, Cha 30
Base Atk +19; CMB +33; CMD 48 (52 vs. trip)
Feats Combat Casting, Empower Spell, Extend Spell, Extra MP, Furious Spell, Improved Counterspell, Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Parry Spell
Skills Acrobatics +24, Appraise +29, Bluff +32, Diplomacy +32, Intimidate +32, Knowledge (arcana, history, nature) +29, Perception +30, Spellcraft +29, Stealth +35, Survival +30, Use Magic Device +29; Racial Modifiers +8 Stealth
Languages Common, Draconic, Necril, plus 7 more
SU Undying
SPECIAL ABILITIES [phase i]
Level 5 Death (Su)
Once every 1d2+1 rounds, the Skull Dragon can call forth a great wraith who scythes at all enemies within a 30 ft. radius of him. All creatures with a total HD that is a multiple of 5 must make a Fortitude save (DC 33) or die.
Blue mages may learn this ability as a 6th-level spell (Knowledge: Arcana DC 27).
Undying (Ex)
Unlike most creature’s whose hps drop below zero tend to die, the Skull Dragon regains all of his health back upon death however loses 10% of his max MP (64) each time he is brought down. The Skull Dragon won’t die until he is below zero Mp instead and it takes a full-round action for him to return back to life. Skull Dragon gains double the MP and is considered Undead even though he isn’t an Undead type but doesn’t suffer the lost to Constitution score that most Undead creatures do.
Will o’ the Wisp (Su)
Once every 1d2 rounds as a standard action, Skull Dragon sprinkles little fireflies around one target within a 90-ft. range. The target must make a Reflex save (DC 33) or takes 18d6 points of fire damage.
SPECIAL ABILITIES [phase Ii]
Deathly Presence (Su) [Begins Phase II]
Once below 50% mp (323), This Burst Mode lets Skull Dragon appears more menacing and frightful. For a number of rounds equal to 1 + 1 round for every four HD, Skull Dragon bypass the restriction on frightful presence & Maddening Cacophony, all melee attacks gain 1d8 points of shadow damage, all his spells have a +2 spell DC and cost 1 MP . This limit break requires only a swift action to activate.
Disaster (Su) [Phase II]
Once every 1d2+1 rounds as a standard action, Skull Dragon sites ancient text and symbols that effect all those within a 30-ft.-radius from him. All creatures caught in the area of effect are affected by the following status effects for 1d6 rounds each: Blind (Fort save DC 33), Confuse (Will save DC 33), Doom (Fort save DC 33), Float, Frog (Fort save DC 33), and Silence (Fort save DC 33) to negate them.
Maddening Cacophony (Su) [Phase II]
Once every 1d2+1 rounds as a standard, the Skull Dragon speaks a disturbing cacophony of sounds and words that sane life was not meant to hear. All creatures in a 60-ft.-radius must make a Will save (DC 33), or be confused for 1d6 rounds and take 1d6 points of Wisdom damage. A creature that saves cannot be affected by spell for 24 hours. This is a sonic mind-affecting effect.
Blue mages may learn this ability as an 8th level spell (Knowledge: Arcana DC 31).