Latest News

Happy Halloween Update!

Home > Bestiary > Bosses > Legendary Dragons >

Red Dragon (Dragon's Den)The legendary dragon of the fire and ash has returned but with greater power. This dragon is difficult to kill and is consider a powerhouse.

Red Dragon [Dragon’s Den] (CR 23)

XP 819,200
CE Colossal Dragon (Boss, Fire)
Init +13; Senses Dragon senses 120 ft.; Perception +41

DEFENSE

AC 41, touch 11, flat-footed 32 (+30 natural, +9 dex, -8 size)
hp 1015 [1334] (29d12+319)
mp 257
Fort +26, Ref +25, Will +26
Absorb Fire; DR 20/magic;
Immune Ability Drain, Berserk, Blind, Charmed, Confuse, Cowering, Death, Diseased, Doom, Energy Drain, Entangled, Exhausted, Fatigued, Fear, Frightened, Frog, Immobilized, Imperil, Mini, Nauseated, Panicked, Paralysis, Petrify, Sap, Shaken, Silence, Sleep, Slow, Staggered, Stop, Stunned, Zombie;
SR 34;
Weakness Ice and Water

OFFENSE

Speed 60 ft., fly 250 (Clumsy)
Melee Bite +35 (4d8+27 plus 3d6 fire damage), 2 claws +35 (3d8+18 plus 2d6 fire damage), 2 Wings +33 (2d8+9 plus 2d6 fire damage), tail slap +33 (3d8+27 plus 2d6 fire damage)
Space 30 ft.; Reach 20 ft.
Special Attacks Breath Weapon (70-ft. cone, 24d10 fire damage, Reflex DC 34 half, usable every 1d4 rounds), Crush (Large creatures, DC 34, 4d8+27), Flare Star, Level 4 Flare, Red Fang, Southern Cross, Tail Sweep (Medium creatures, DC 34, 3d8+27)
Burst Mode Life Force
Spells Known (FC CL 29th, concentration +39)

  • 0th (DC 20) – Bleed, Detect Magic, Mending, Ignite, Torchlight
  • 1st (DC 21) – Detonate, Fire, Flame Breath
  • 2nd (DC 22) – Burning Arc, Detonate II, Elemental Resistance, Fiery Shuriken, Fire II, Flaming Sphere
  • 3rd (DC 23) – Detonate III, Fira, Fire III
  • 4th (DC 24) – Burning Blood, Fire IV, Volcanic Storm, Wall of Fire
  • 5th (DC 25) – Burn, Firaga, Fire Snake
  • 6th (DC 26) – Blazing Winds, Contagious Flame, Flamestrike, Flare, Meltdown, Shadowfire Ray
  • 7th (DC 27) – Burn II
  • 8th (DC 28) – Fire Storm, Flare II, Wall of Lava
  • 9th (DC 29) – Meteor, Ultima
STATISTICS

Str 46, Dex 28, Con 30, Int 24, Wis 26, Cha 30
Base Atk +29; CMB +55; CMD 74 (78 vs. trip)
Feats Cleave, Devastating Strike, Diehard, Furious Focus, Empower Spell, Endurance, Great Cleave, Improved Initiative, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Quicken Spell, Toughness, Vital Strike
Skills Appraise +40, Bluff +43, Diplomacy +43, Fly +26, Intimidate +43, Knowledge (arcana, history, Local) +40, Perception +41, Sense Motive +41, Spellcraft +40, Stealth +26
Languages Common, Draconic, and Ignan plus 5 more

SPECIAL ABILITIES

Flare Star (Su)

Once every 1d3+1 rounds as a standard action, with a great flash of searing light, Red Dragon reduces his opponents to ash. All enemies within a 20 ft. radius of him take 15d10 fire damage, with a Reflex save (DC 34) for half damage. Those who fail the saving throw are prompted to make a Fortitude save (DC 34) or be brought to -1 hit points and left dying. Blue mages may learn this ability as a 9th level spell (Knowledge: Arcana DC 33).

During Life Force, increase radius to 60 ft.

Life Force (Su)

Unlike most burst modes this one starts at the beginning of the fight, This Burst Mode lets Red Dragon burst with a fiery form, making it more difficult to hurt him and empowers him. For a number of rounds equal to 1 + 1 round for every four HD, Red Dragon gains damage reduction by 90% vs magical/physical attacks, gains a fire aura of 120-ft.-radius doing 3d6 points of fire damage per round and hasteja. This limit break requires only an immediate action to activate. After the end of this burst mode Red Dragon dies.

Level 4 Flare (Su)

Once every 1d2 rounds as a standard action, Red Dragon releases bolts of fire streaks towards all his enemies within a 30 ft. radius of him, exploding into intense flames inflicting to all creatures with a total HD that is a multiple of 4 dealing 14d8 points of fire damage and inflicting the burning status effect for 1d4 rounds. Blue mages may learn this ability as a 7th-level spell (Knowledge: Arcana DC 29).

During Life Force, increase radius to 90 ft. and damage to 18d8.

Red Fang (Ex)

Once every 1d2+1 rounds, Red Dragon can inflict the Death status effect with his Bite during that round. If he successful hits, the target must make a Fortitude save (DC 34) to negate it.

Southern Cross (Su)

Once every 1d2+1 rounds as a standard action, Red Dragon will summon a 30 ft.-radius firestorm on the selective target completely burning all those who fail their Reflex save (DC 34) or take 15d8 points of fire damage. Every target will have to make two successful Reflex saves (DC 34) or continue burning taking 1d12 fire damage per round with their serious burning status effect. If someone makes one save they reduce the serious burning status therefore they only need to make one successful save the following round taking the burning status effect damage instead until they make it. Blue mages may learn this ability as an 8th level spell (Knowledge: Arcana DC 31).

During Life Force, increase radius to 90 ft.