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Earth Dragon (Opera House)The legendary dragon of stone and earth. The berserking frenzy of earthen disasters.

Earth Dragon [Opera House] (CR 16)

XP 76,800
CN Huge Dragon (Boss, Earth)
Init +4; Senses Dragon senses 120 ft., Tremorsense 120 ft.; Perception +31

DEFENSE

AC 38, touch 12, flat-footed 34 (+26 natural, +4 dex, -2 size)
hp 703 [912] (19d12+228)
mp 122
Fort +24, Ref +15, Will +19
Absorb Earth; DR 10/magic;
Immune Ability Drain, Berserk, Charmed, Confuse, Cowering, Death, Diseased, Doom, Energy Drain, Entangled, Exhausted, Fatigued, Fear, Frightened, Frog, Immobilized, Imperil, Mini, Nauseated, Panicked, Paralysis, Petrify, Sap, Shaken, Sleep, Staggered, Stop, Stunned, Zombie;
SR 27; Strong Lightning
Weakness Water and Wind

OFFENSE

Speed 60 ft., burrow 40 ft.
Melee Bite +30 (4d6+22 plus 2d6 earth damage), 2 claws +30 (2d6+15 plus 1d6 earth damage), tail slap +28 (2d6+22 plus 1d6 earth damage)
Space 15 ft.; Reach 10 ft.
Special Abilities 50 Gs
Special Attacks Breath Weapon (100-ft. line, 14d10 earth damage, Reflex DC 30 half, usable every 1d4 rounds), Crush (Small creatures, DC 30, 2d8+22), Earthquake, Landslide, Magnitude 8
Burst Mode Earthen Rage
Spells Known (FC CL 19th, concentration +25)

  • 0th (DC 16) – Detect Magic, Ignite, Mending, Message, Read Magic
  • 1st (DC 17) – Entomb, Stone, Stone Fist
  • 2nd (DC 18) – Binding Earth, Elemental Resistance, Entomb II, Groundswell, Stone II, Stone Call
  • 3rd (DC 19) – Dispel, Entomb III, Meld into Stone, Shifting Sand, Stone III, Stonera, Stone Shape
  • 4th (DC 20) – Comet, Stone IV
  • 5th (DC 21) – Crush, Stonega, Transmute Mud to Rock, Transmute Rock to Mud
  • 6th (DC 22) – Greater Dispel, Mass Binding Earth, Move Earth, Quake, Wall of Stone
  • 7th (DC 23) – Crush II
  • 8th (DC 24) – Earth Rupture, Quake II
  • 9th (DC 25) – Clashing Rocks, Meteor
STATISTICS

Str 40, Dex 18, Con 32, Int 22, Wis 22, Cha 22
Base Atk +19; CMB +36; CMD 50 (54 vs. trip)
Feats All-Consuming Swing, Cleave, Devastating Strike, Great Cleave, Great Fortitude, Iron Will, Multiattack, Power Attack, Toughness, Vital Strike
Skills Appraise +31, Bluff +31, Climb +39, Diplomacy +31, Heal +31, Intimidate +31, Knowledge (arcana, dungeoneering, local) +31, Perception +31, Sense Motive +31, Stealth +19; Racial Modifiers +4 Climb, +4 Stealth
Languages Undercommon, Draconic plus 5 more
SU Horned Tusk

SPECIAL ABILITIES [phase i]

Earthquake (Su)

As a standard action, Earth Dragon can cause the ground to erupt around it within a 30-ft.-radius. Creatures within the area of effect take 8d6 points of earth damage and are inflicted with the Weighted status effect for 1d6 rounds (Reflex save DC 25 for half damage and negates the status effect). Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).

During Phase II, increase radius to 90-ft.

Horned Tusk (Ex)

Whenever struck by a melee attack as a counter attack, the Earth Dragon will return one claw strike at 3d6+27 points of damage that ignores DR.

Landslides (Su)

Once every 1d2+1 rounds as a standard action, Earth Dragon causes a landslide within a 60-ft.-cone radius. Creatures within the area of effect takes 8d8 points of earth damage and the area is considered difficult terrain for 2d4+1 rounds. They must make a successful Reflex save (DC 25) for half damage.

50 Gs (Su)

Once every 1d2+1 rounds as a swift action, Earth Dragon applies pressure to all those around himself within a 200-ft.-radius. Anyone within the area of effect gets their float and fly effects dispelled immediately falling down to the ground from where they are at, unless they make a Will save (DC 25).

During Phase II, can be used as an immediate action whenever someone is flying or floating within 200-ft. from himself.

SPECIAL ABILITIES [phase Ii]

Earthern Rage (Su) [Begins Phase II]

Once below 50% health (456), This Burst Mode lets Earth Dragon bulks himself up, becoming a complete beast. For a number of rounds equal to 1 + 1 round for every four HD, Earth Dragon gains +6 Strength, Haste, and has 1d6 points of earth damage added to all his melee attacks. This limit break requires only a swift action to activate.

Magnitude 8 (Su) [Phase II]

Once every 1d3+1 rounds as a standard action, Earth Dragon can cause the ground to erupt wildly around it within a 60-ft.-radius. Creatures within the area of effect take 15d10 points of earth damage and are inflicted with the weighted status effect. They must make a successful Reflex save (DC 25) to reduce the damage by half and negate the status effect. Blue mages may learn this ability as an 8th level spell (Knowledge: Arcana DC 31).