I am Neo-Exdeath! All memories…dimensions…existence… All that is shall be returned to nothing. Then I, too, can disappear… forever!!!
Front (CR 20)
XP 307,200
LE Huge outsider (Archfiend, Boss, Extraplanar)
Init +17; Senses blindsense 120 ft.; Perception +36
Defense
AC 39, touch 21, flat-footed 26 (+18 natural, +13 Dex, -2 size)
hp 814 [1056] (22d12+264)
mp 194
Fort +25, Ref +26, Will +23
DR 20/epic and good and chaotic;
Immune Ability damage, Ability drain, Aging, Berserk, Bleed, Burning, Confuse, Curse, Daze, Death, Deprotect, Deshell, Disease, Doom, Drenched, Energy Drain, Frog, Frozen, Mind-affecting, Mini, Paralyze, Petrification/Statue, Squalled, Static, Stun, Weighted, Zombie;
Resist All 40; SR 31
Offense
Speed 60 ft., Fly 120 ft. (Clumsy)
Melee 2 Slams +38 (2d6+18)
Space 15 ft., Reach 15 ft.
Special Attacks Almagest, Vacuum Wave
Burst Mode Power of the Void
Spells Known (FC CL 22nd; Concentration +32)
- 1st (DC 21) – Anticipate Peril, Dark, Fear
- 2nd (DC 22) – Dark II, Recall Agony, Slow Magic, Wound
- 3rd (DC 23) – Aging Touch, Dark III, Darkra, Dispel, Haste, Infect
- 4th (DC 24) – Comet, Contagion, Dark IV, Greater Fear, Woundra
- 5th (DC 25) – Bend Space and Time, Darkga, Gloom, Gravity Ball, Infectga, Telekinesis
- 6th (DC 26) – Abyss, Greater Contagion, Greater Dispel, Hastega, Slowga, Woundga
- 7th (DC 27) – Epidemic, Gloom II, Greater Bend Space and Time, Infectja, Plague Storm, Shadow Blast
- 8th (DC 28) – Abyss II, Withering
- 9th (DC 29) – Banshee Wail, Hasteja, Slowja
Statistics
Str 46, Dex 36, Con 34, Int 20, Wis 30, Cha 24
Base Atk +22; CMB +42; CMD 65
Feats All-Consuming Swing, Cleave, Combat Reflexes, Extend Spell, Improved Initiative, Improved Vital Strike, Intensify Spell, Maximize Spell, Power Attack, Toughness, Vital Strike
Skills Bluff +33, Diplomacy +33, Escape Artist +39, Fly +27, Intimidate +33, Knowledge (arcana, dungeoneering, history) +27, Knowledge (planes) +31, Perception +36, Sense Motive +36
Languages All
Special Abilities
Almagest (Su)
Once every 1d2+1 rounds as a standard action, Neo Exdeath summons the void to suck all his opponents within 120-ft.-radius from the location he sets it. Any foe within the area of effect takes 20d8 points of holy damage must succeed at a Reflex save (DC 31) for half damage.
Power of the Void (Su)
Once below 50% health (528), this Burst Mode lets Neo Exdeath take control of the void and bend it to his command for a number of rounds equal to 1 + 1 round for every four HD. He negates 20 resistance for any spell he casts upon his foes spells and this means he can always do 20 damage in any element type someone is immune too or reduces 20 absorption damage from anyone who can absorb that element type. He can by pass any spell resistance or DR with his weapon or spells. He is also granted one extra standard action per round, which can be used to break the usual limit of only casting two spells per round. This limit break requires only a swift action to activate.
Vacuum Wave (Ex)
Once every 1d2 rounds as standard action, Neo Exdeath releases a dark wave of the void outward toward his target within 60 feet away. He must make a ranged touch attack (+33), if he hits, he deals 12d6 points of non-elemental damage and knocks his opponent back by 60 feet unless they make a Fortitude save (DC 31) for half of the knock back.
Top (CR 20)
XP 307,200
NE Large dragon (Archfiend, Boss)
Init +12; Senses Blindsense 120 ft.; Perception +35
Defense
AC 37, touch 17, flat-footed 29 (+20 natural, +8 Dex, -1 size)
hp 904 [1144] (22d12+308)
mp 194
Fort +26, Ref +21, Will +22
DR 20/epic and good and chaotic;
Immune Ability damage, Ability drain, Aging, Berserk, Bleed, Burning, Confuse, Curse, Daze, Death, Deprotect, Deshell, Disease, Doom, Drenched, Energy Drain, Frog, Frozen, Mind-affecting, Mini, Petrification/Statue, Squalled, Static, Stun, Weighted, Zombie;
Resist All 35; SR 31
Offense
Speed –
Melee 2 Bites +39 (2d8+18)
Space 10 ft., Reach 10 ft.
Special Abilities Grand Cross, Roulette
Special Attacks Almagest, Breath Weapon I (90-ft. line, 15d8 fire damage, Reflex DC 34 half, usable every 1d4 rounds), Breath Weapon II (60-ft. cone, 15d8 lightning damage, Reflex DC 34 half, usable every 1d4 rounds), Vacuum Wave
Burst Mode Netherwind
Spells Known (FC CL 22nd; Concentration +32)
- 1st (DC 21) – Leaf, Ruin
- 2nd (DC 22) – Leaf II, Poison, Recall Agony
- 3rd (DC 23) – Aging Touch, Bio, Dispel, Leaf III, Leafra
- 4th (DC 24) – Comet, Leaf IV, Poisonga, Ruinra
- 5th (DC 25) – Biora, Gravity Ball, Leafaga, Poisonja, Telekinesis
- 6th (DC 26) – Greater Dispel, Ruinga
- 7th (DC 27) – Bioga, Countdown, Erase
- 8th (DC 28) – Doom, Scathe, Withering
- 9th (DC 29) – Ardor, Bioja, Death, Meteor, Scourge, Ultima
Statistics
Str 46, Dex 26, Con 36, Int 26, Wis 28, Cha 30
Base Atk +22; CMB +41; CMD 51
Feats All-Consuming Swing, Cleave, Cleaving Finish, Empower Spell, Extend Spell, Great Cleave, Improved Initiative, Power Attack, Quicken Spell, Toughness, Vital Strike
Skills Appraise +34, Bluff +36, Diplomacy +36, Escape Artist +30, Intimidate +36, Knowledge (arcana, dungeoneering, history, local, nature, nobility, planes) +34, Perception +35, Sense Motive +35
Languages All
Special Abilities
Almagest (Su)
Once every 1d2+1 rounds as a standard action, Neo Exdeath summons the void to suck all his opponents within 120-ft.-radius from the location he sets it. Any foe within the area of effect takes 20d8 points of holy damage must succeed at a Reflex save (DC 31) for half damage.
Grand Cross (Su)
Once every 1d4+1 rounds, Neo Exdeath shakes the whole cosmos and reality breaks down for anyone caught in the 300 ft. radius around him. Everyone except for Neo Exdeath must make three saves based (DC 31) on the following status effects they receive from it below none which cannot be gained more than once by rolling a 1d100 divided by half:
Table: Grand Cross
Dice | Status Effect | Save Type | Duration (Rounds) | By how much |
---|---|---|---|---|
1 | Antagonized | Will | 2d4 | - |
2 | Banished | Will | 2d4 | - |
3 | Berserk | Will | 2d6 | - |
4 | Bleed | Reflex | 2d6 | 2d6 points of bleeding damage per round |
5 | Blind | Fort | 2d6 | - |
6 | Burning | Reflex | 3d6 | 2d6 points of fire damage per round |
7 | Charmed | Will | 2d4 | - |
8 | Confused | Will | 2d4 | - |
9 | Cowering | Will | 2d4 | - |
10 | Cursed | Will | 2d4 | - |
11 | Dazed | Will | 1 | - |
12 | Dazzled | Fort | 3d6 | - |
13 | Deafened | Fort | 2d6 | - |
14 | Deprotect | Will | 2d6 | -2 penalty to AC |
15 | Deshell | Will | 2d6 | -2 penalty to Saving Throws vs spells |
16 | Dimmed | Fort | 3d6 | - |
17 | Disabled | Fort | 2d4 | - |
18 | Diseased | Fort | 2d4 | - |
19 | Doom | Fort | 2d6 | - |
20 | Drenched | Fort | 3d6 | - |
21 | Energy Drain | Fort | 1 day | - |
22 | Entangled | Reflex | 2d6 | 5 points of earth damage per round |
23 | Exhausted | Fort | 2d6 | - |
24 | Fascinated | Will | 2d4 | - |
25 | Fatigued | Fort | 3d6 | - |
26 | Frightened | Will | 3d6 | - |
27 | Frog | Fort | 2d6 | - |
28 | Frozen | Fort | 3d6 | 5 points of ice damage per round |
29 | Illuminated | Fort | 3d6 | - |
30 | Immobilize | Reflex | 2d6 | - |
31 | Imperil | Will | 2d6 | Random element type (DM's choice) |
32 | Mini | Fort | 2d6 | - |
33 | Nauseated | Fort | 1d4 | - |
34 | Panicked | Will | 1d4 | - |
35 | Paralyze | Fort | 1d4 | - |
36 | Petrify | Fort | 2d4 | - |
37 | Poison | Fort | 3d6 | 2d6 points of non-elemental damage |
38 | Sap | Fort | 2d6 | 3d6 points of non-elemental damage per round |
39 | Shaken | Will | 2d6 | - |
40 | Sickened | Fort | 2d6 | - |
41 | Silenced | Fort | 2d6 | - |
42 | Sleep | Will | 2d4 | - |
43 | Slow | Fort | 2d6 | - |
44 | Squalled | Reflex | 3d6 | - |
45 | Staggered | Fort | 2d4 | - |
46 | Static | Reflex | 3d6 | - |
47 | Stop | Will | 1d4 | - |
48 | Stunned | Fort | 1d4 | - |
49 | Weighted | Fort | 3d6 | - |
50 | Zombie | Fort | 2d6 | - |
Netherwind (Su)
Once below 50% health (572), This Burst Mode makes Neo Exdeath’s body overflow with elemental energy, empowering himself to overwhelm any of his enemies. For a number of rounds equal to 1 + 1 round for every four HD, he may use a single breath weapon as a free action once per round. All creatures who take damage from his breath weapons are given the Confused condition, no save. This limit break requires only a swift action to activate.
Roulette (Su)
Once every 1d2+1 rounds, Neo Exdeath summons a hand of death that cycles through your allies, yourself, and your foes alike. Choose a creature within 60 feet at random, that creature dies. This spell cannot be reflected back at the caster. Everyone’s numbers must be decided before you make the roll. Roll a die based on the size of the group within the radius and if it happens on fall upon their number, that target dies. If the number happens to be in between two picked numbers, flip a coin to determines who dies.
Blue mages may learn this ability as a 9th level spell (Knowledge: Arcana DC 33).
Vacuum Wave (Ex)
Once every 1d2 rounds as standard action, Neo Exdeath releases a dark wave of the void outward toward his target within 60 feet away. He must make a ranged touch attack (+29), if he hits, he deals 12d6 points of non-elemental damage and knocks his opponent back by 60 feet unless they make a Fortitude save (DC 31) for half of the knock back.
Middle (CR 20)
XP 307,200
NE Large magical beast (Archfiend, Boss)
Init +10; Senses Blindsense 120 ft.; Perception +33
Defense
AC 35, touch 19, flat-footed 25 (+16 natural, +10 Dex, -1 size)
hp 902 [1144] (22d12+308)
mp 216
Fort +26, Ref +23, Will +20
DR 15/epic and good and chaotic;
Immune Ability damage, Ability drain, Berserk, Bleed, Burning, Confuse, Curse, Daze, Death, Deprotect, Deshell, Disease, Doom, Drenched, Energy Drain, Frog, Frozen, Mind-affecting, Mini, Paralyze, Squalled, Static, Stun, Weighted, Zombie;
Resist All 30; SR 31
Offense
Speed –
Melee Slam +39 (3d6+27)
Special Attacks Big Wave, Vacuum Wave
Space 10 ft., Reach 10 ft.
Burst Mode Bending Dimensions
Spells Known (FC CL 22nd; Concentration +34)
- 1st (DC 23) – Engulf, Entomb, Shield, Stone, Stone Fist, Water, Water Blast
- 2nd (DC 24) – Engulf II, Entomb II, Silence, Stone II, Water II
- 3rd (DC 25) – Dispel, Engulf III, Entomb III, Immobilize, Stone III, Stonera, Stone Shape, Water III, Watera
- 4th (DC 26) – Break, Comet, Shieldra, Silencega, Stone IV, Water IV
- 5th (DC 27) – Crush, Drown, Mass Immobilize, Stonega, Telekinesis, Waterga
- 6th (DC 28) – Confusion, Flood, Greater Dispel, Quake, Silenceja
- 7th (DC 29) – Crush II, Drown II
- 8th (DC 30) – Flood II, Mass Confusion, Quake II
- 9th (DC 31) – Clashing Rocks, Meteor, Tsunami
Statistics
Str 46, Dex 30, Con 36, Int 24, Wis 24, Cha 34
Base Atk +22; CMB +41; CMD 61
Feats Cleave, Cleaving Finish, Devastating Strike, Great Cleave, Greater Vital Strike, Improved Vital Strike, Power Attack, Toughness, Vital Strike
Skills Bluff +34, Diplomacy +34, Escape Artist +32, Intimidate +34, Knowledge (Arcana, Nature, Planes) +29, Perception +33, Sense Motive +29
Languages All
SQ Counter
Special Abilities
Almagest (Su)
Once every 1d2+1 rounds as a standard action, Neo Exdeath summons the void to suck all his opponents within 120-ft.-radius from the location he sets it. Any foe within the area of effect takes 20d8 points of holy damage must succeed at a Reflex save (DC 33) for half damage.
Bending Dimensions (Su)
Once below 50% health (572), This Burst Mode lets Neo Exdeath build up power within himself, and unleash it upon his opponents. For a number of rounds equal to 1 + 1 round for every four HD, he gains a +10 competence bonus to attack and damage rolls, double for spells. He also gains haste. This limit break requires only a swift action to activate.
Big Wave (Su)
Once every 1d2+1 rounds as a standard action, Neo Exdeath can unleash a burst of water. All creatures in a 50 ft. line that is 25 feet wide take 15d6 points of water damage and are knocked prone. A DC 33 Reflex save halves the damage and prevents those affected from being knocked prone. Those who fail the Reflex save must also make a DC 33 Fortitude save or begin drowning (they are knocked unconscious, are taken to -1 hit points on the following round, and one round after that, die). The drowning may be prevented by making a Heal check (DC 33) as a full-round action, or casting a spell or using an item upon the victim that lets them breathe underwater.
Blue mages may learn this ability as a 7th level spell (Knowledge: Planes DC 29).
Counter (Ex)
Anytime an opponent attacks Neo Exdeath, he can make an attack of opportunity. He may make a number of additional attacks of opportunity equal to 10. He cannot counterattack the same opponent twice. A helpless Neo Exdeath (such as one who is unconscious or paralyzed) does not gain the benefit of this ability, but can use this ability while flat-footed.
Vacuum Wave (Ex)
Once every 1d2 rounds as standard action, Neo Exdeath releases a dark wave of the void outward toward his target within 60 feet away. He must make a ranged touch attack (+31), if he hits, he deals 12d6 points of non-elemental damage and knocks his opponent back by 60 feet unless they make a Fortitude save (DC 33) for half of the knock back.
Back (CR 20)
XP 307,200
CE Large outsider (Archfiend, Boss, Extraplanar)
Init +14; Senses Blindsense 120 ft.; Perception +32
Defense
AC 31, touch 19, flat-footed 21 (+12 natural, +10 Dex, -1 size)
hp 990 [1232] (22d12+352)
mp 226
Fort +28, Ref +23, Will +19
DR 10/epic and good and chaotic;
Immune Ability damage, Ability drain, Aging, Berserk, Bleed, Burning, Confuse, Curse, Daze, Death, Deprotect, Deshell, Disease, Drenched, Energy Drain, Frog, Frozen, Mind-affecting, Mini, Paralyze, Petrification/Statue, Squalled, Static, Stun, Weighted;
Resist All 30; SR 31
Offense
Speed –
Melee 3 Bites +39 (1d8+18)
Special Abilities Bypass Spell Resistance, Delta Attack
Special Attacks Almagest, Vacuum Wave, Whirlsand
Space 10 ft., Reach 5 ft.
Burst Mode Elemental Master
Spells Known (FC CL 22nd; Concentration +33)
- 1st (DC 22) – Aero, Blast, Blizzard, Detonate, Fire, Flame Breath, Light, Shocking Grasp, Spark, Thunder, Wind Armor, Wind Shield
- 2nd (DC 23) – Aero II, Blast II, Blizzard II, Burning Arc, Detonate II, Fire II, Flaming Sphere, Frost Fall, Icy Breath, Light II, Searing Light, Spark II, Thunder II
- 3rd (DC 24) – Aera, Aero III, Battering Blast, Blast III, Blizzara, Blizzard III, Detonate III, Dispel, Fira, Fire III, Haste, Light III, Lightra, Lightning Bolt, Spark III, Thundara, Thunder III, Wind Wall
- 4th (DC 25) – Aero IV, Ball Lightning, Blizzard IV, Comet, Fire IV, Holy, Ice Storm, Light IV, Thunder IV, Volcanic Storm
- 5th (DC 26) – Aeroga, Avoid, Blizzaga, Bright, Burn, Cone of Cold, Firaga, Fire Snake, Freeze, Gravity, Gravity Ball, Lightga, Lightning Arc, Shock, Slice, Telekinesis, Thundaga
- 6th (DC 27) – Burst, Chain Lightning, Contagious Flame, Flare, Glacier, Greater Dispel, Holy II, Icy Blast, Radiance, Tornado
- 7th (DC 28) – Bright II, Burn II, Freeze II, Shock II, Slice II
- 8th (DC 29) – Burst II, Fire Storm, Flare II, Glacier II, Holy III, Holy Burst, Radiance II, Stormbolts, Tornado II
- 9th (DC 30) – Magi, Meteor, Polar Midnight, Saintly Beam, Winds of Vengeance
Statistics
Str 46, Dex 30, Con 40, Int 24, Wis 22, Cha 32
Base Atk +22; CMB +41; CMD 61
Feats Combat Casting, Empower Spell, Extend Spell, Extra MP, Improved Initiative, Intensify Spell, Maximize Spell, Quicken Spell, Silent Spell, Still Spell, Toughness
Skills Appraise +33, Bluff +37, Diplomacy +37, Escape Artist +36, Intimidate +37, Knowledge (arcana, dungeoneering, history, nature, religion) +29, Knowledge (planes) +33, Perception +32, Sense Motive +32
SQ Counter Magic
Special Abilities
Almagest (Su)
Once every 1d2+1 rounds as a standard action, Neo Exdeath summons the void to suck all his opponents within 120-ft.-radius from the location he sets it. Any foe within the area of effect takes 20d8 points of holy damage must succeed at a Reflex save (DC 32) for half damage.
Bypass Spell Resistance (Ex)
Once every 1d2+1 rounds as a swift action, Neo Exdeath’s command of magic is such that he may unravel a creature’s natural resistance to magic. Neo Exdeath may reduce a target’s spell resistance by 20 for 1d6 rounds, once per round per target. In addition, Neo Exdeath ignores energy resistance equal to 20.
Counter Magic (Ex)
Anytime an opponent attacks Neo Exdeath with a magic, he can make an attack of opportunity with a spell of the same spell level. He may make a number of additional attacks of opportunity for this instance, 3 times per round. He cannot counter attack the same opponent twice. If he is silence, he can only use this once per round.
Delta Attack (Su)
Once every 1d4+1 rounds as a standard action, Neo Exdeath’s target is engulfed by glowing triangles within 100 feet away. That target must make a Fortitude save (DC 32) or have the Petrified status effect.
Elemental Master (Su)
Once below 50% health (616), This Burst Mode lets Neo Exdeath get control over his master of the elemental arts. For a number of rounds equal to 1 + 1 round for every four HD, Neo Exdeath can cast two elemental spells using one standard action. Both of the spells must have the same standard action casting time. Neo Exdeath can make any decisions concerning the spells independently of each other. Any target affected by both of the spells takes a –2 penalty on saves made against each spell’s elemental type for 1d6 rounds which stack up to -10. Neo Exdeath receives a +5 bonus on caster level checks made to overcome spell resistance with any elemental spells. This limit break requires only a swift action to activate.
Vacuum Wave (Ex)
Once every 1d2 rounds as standard action, Neo Exdeath releases a dark wave of the void outward toward his target within 60 feet away. He must make a ranged touch attack (+31), if he hits, he deals 12d6 points of non-elemental damage and knocks his opponent back by 60 feet unless they make a Fortitude save (DC 32) for half of the knock back.
Whirlsand (Su)
Once every 1d2+1 rounds as a standard action, Neo Exdeath makes the sand erupt and whirl around its foes. Creatures within a 60-ft. radius of him take 15d10 points of wind damage and inflicts Squalled status unless they make their Reflex save (DC 32) for half damage and negates the status effect. Creatures who fail the Reflex save must also make a Fortitude save (DC 32) or be inflicted with the Blind status for 1d6 rounds.
Blue mages may learn this ability as a 9th level spell (Knowledge: Planes DC 33).