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RubicanteStanding proud and tall, Rubicante, the Autarch of Flame, towers over you. With a wave of his hand, you are all restored to full strength, and he beckons you forth, promising unto you a noble, fiery death.– Manly Man

Rubicante (CR 17)

XP 102,400
LE Large Outsider (Archfiend, Boss, Fire, Native)
Init +13; Senses Blindsense 120 ft.; Perception +28
Aura Scorching Aura (30 ft., 2d6 fire damage per round, ignores immunity and resistance)

DEFENSE

AC 36, touch 26; flat-footed 27 (+10 natural, +8 deflection, +9 dex, -1 size)
hp 702 [912] (19d12+228)
mp 191
Fort +23, Ref +20, Will +21
Absorb Fire; DR 20/chaotic and silver; Immune blind, curse, death effects, disease, frog, mind-affecting, mini, petrification, poison, sap, silence, sleep; SR 28
Weakness Ice and Water

OFFENSE

Speed 40 ft.; Teleportation 120 ft.
Melee 2 Claws +29 (3d8+25 plus Burn)
Space 10 ft.; Reach 10 ft.
Special Attacks Burn (2d6 fire damage, DC 29), Glare, Inferno, Pyroport
Burst Mode Autarch of Flame
Spells Known (FC CL 19th, Concentration +29)

1st (DC 22) detonate, fire
2nd (DC 23) burning arc, detonate II, fiery shuriken, fire II, flaming sphere
3rd (DC 24) detonate III, fira, fire III
4th (DC 25) blaze spikes, comet (only deals fire damage), fire IV, volcanic storm, wall of fire
5th (DC 26) burn, firaga, fire snake
6th (DC 27)blaze spikes II, blazing winds, cometra (only deals fire damage), contagious flame, flare
7th (DC 28) – burn II
8th (DC 29) blaze spikes III, fire storm, flare II
9th (DC 30) meteor (only deals fire damage)

STATISTICS

Str 40, Dex 28, Con 34, Int 30, Wis 30, Cha 30
Base Atk +19; CMB +36; CMD 62
Feats Ability Focus (Glare), Ability Focus (Inferno), Blind-Fight, Cleave, Combat Reflexes, Elemental Focus (Fire), Great Cleave, Improved Initiative, Improved Natural Attack (Claw), Power Attack (included in the statistics above)
Skills Acrobatics +31, Appraise +32, Bluff +32, Diplomacy +32, Disable Device +31, Escape Artist +31, Heal +32, Intimidate +32, Knowledge (arcana) +40, Knowledge (dungeoneering) +40, Knowledge (engineering) +40, Knowledge (geography) +40, Knowledge (history) +40, Knowledge (local) +39, Knowledge (nature) +40, Knowledge (nobility) +40, Knowledge (planes) +40, Knowledge (religion) +40, Linguistics +23, Perception +32, Sense Motive +32, Sleight of Hand +31, Spellcraft +32, Stealth +24, Use Magic Device +32
Languages All
SQ Cloak of Flames, Life-giving Warmth, the Fire still Burns

SPECIAL ABILITIES

Autarch of Flame (Su)

This Burst Mode intensifies Rubicante’s fiery powers beyond mortal ken. For a number of rounds equal to 1 + 1 round for every four HD, Rubicante may use his inferno ability as normal while his cloak of flames is closed. Whenever his cloak is open, any and all fire damage he deals to his enemies, except for that from his scorching aura ability, deals damage as though the target was vulnerable to fire, ignoring any fire absorption, immunity, or resistance. This limit break requires only a swift action to activate.

Burn (Ex)

Rubicante deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex save or catch fire, taking the listed damage for an additional 2d8 rounds at the start of its turn. A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save.

Cloak of Flames (Su)

As a swift action, Rubicante can either open up or close his cloak, making his tactics lean towards being more aggressive or more defensive. While his cloak is closed, Rubicante absorbs fire, ice, and water damage, and is immune to all other elements. His deflection bonus to AC increases by 4, and he gains the benefits of evasion, improved evasion, uncanny dodge, and improved uncanny dodge. While his cloak is open (reflected in the statistics above), he loses the boost to his deflection bonus, and loses his ice and water absorption and immunity to all other elements except for his fire absorption.

Glare (Su)

As a standard action, Rubicante may select a single target within 90 feet, who then takes 15d10 fire damage, dealing half damage to those normally immune to fire and treating fire resistance as if it was 10 points lower. They must then make a Reflex save (DC 30) for half damage. Blue mages can learn this ability as an 8th level spell (Knowledge: Planes DC 31).

Inferno (Su)

As a standard action, while his cloak is open, Rubicante can unleash a burst of hellfire in a 60 ft. radius. All creatures, including Rubicante, within the radius take 20d8 fire damage, dealing half damage to those normally immune to fire and treating fire resistance as if it was 10 points lower, also inflicting the Burning status, while Rubicante absorbs half of the damage rolled and does not suffer the Burning status effect. A successful Reflex save (DC 31) halves the damage dealt and negates the Burning status effect. Blue mages can learn this ability as a 9th level spell (Knowledge: Planes DC 33).

Life-Giving Warmth (Su)

Once per day, as a standard action, Rubicante may bathe those around him in a healing light. All dead creatures within a 30 ft. radius are resurrected without fail and with no negative side effects, and all creatures (including those resurrected by this ability) are healed fully, have any ability damage, ability drain, negative levels, and status effects removed, and if they have MP or some other pool of energy (such as an arcane pool or ki pool), that is also restored fully. This ability is usually reserved for his enemies before he engages them.

Pyroport (Su)

Rubicante deals 5d6 fire damage to all adjacent creatures at the point where he teleports from and where he teleports to, with a DC 29 Reflex save for half damage.

Scorching Aura (Ex)

Whenever Rubicante’s cloak is open, all creatures within a 30 ft. radius take 2d6 fire damage that ignores immunity or resistance, and treats fire absorption as fire immunity instead.

The Fire Still Burns (Su)

As a free action, whenever Rubicante is struck by a spell of the Elemental (Fire) school of 5th level or higher, or otherwise absorbs 50 points of fire damage from a single source, he may spend 5 MP to emulate a raise effect on all creatures within a 30 ft. radius, using his HD in place of a caster level, except that they only take a single negative level instead of two.