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ExdeathA mage of the dark arts who seeks the powers of the void, but in reality is a tree embodied by the evil wills of man.

Exdeath (CR 16)

XP 76,800
LE Large outsider (Archfiend, Boss, Native)
Init +9; Senses blindsense 120 ft.; Perception +33

Defense

AC 33, touch 21, flat-footed 28 (+5 Dex, +12 natural, +7 deflection, -1 size)
hp 660 [904] (20d12+200)
mp 168
Fort +22, Ref +17, Will +21
DR 15/epic and good and chaotic;
Immune aging, berserk, bleed, blind, burning, confuse, curse, daze, death effects, disease, drenched, energy drain, frog, frozen, imperil, mind-affecting, mini, paralyzation, petrification, poison, sap, silence, sleep, slow, squalled, static, stop, stun, weighted, zombie;
Resist all 25; SR 27
Weakness Holy

Offense

Speed 30 ft., 90 ft. teleportation
Melee Moore Branch +32 (2d6+19/17-20 x2)
Space 10 ft., Reach 10 ft.
Special Abilities 100 Gs, Reverse Polarity, Zombie Breath
Special Attacks Death Cutter, Level 4 Flare, Magnitude 8, Neo Almagest, Vacuum Wave
Burst Mode Power of the Void
Spells Known (FC CL 20h; Concentration +29)

  • 1st (DC 20) – Anticipate Peril, Blizzard, Detonate, Fire, Flame Breath, Light, Shocking Grasp, Spark, Thunder
  • 2nd (DC 21) – Blizzard II, Burning Arc, Detonate II, Fire II, Flaming Sphere, Frost Fall, Icy Breath, Light II, Poison, Recall Agony, Searing Light, Slow Magic, Spark II, Thunder II
  • 3rd (DC 22) – Aging Touch, Bio, Blizzara, Blizzard III, Detonate III, Dispel, Fira, Fire III, Haste, Light III, Lightra, Lightning Bolt, Spark III, Thundara, Thunder III
  • 4th (DC 23) – Ball Lightning, Blizzard IV, Comet, Dimension Door, Fire IV, Holy, Ice Storm, Light IV, Poisonga, Thunder IV, Volcanic Storm
  • 5th (DC 24) – Bend Space and Time, Bioga, Blizzaga, Bright, Burn, Cone of Cold, Firaga, Fire Snake, Freeze, Gravity, Gravity Ball, Lightga, Lightning Arc, Poisonja, Shock, Telekinesis, Thundaga
  • 6th (DC 25) – Burst, Chain Lightning, Contagious Flame, Flare, Glacier, Greater Dispel, Hastega, Holy II, Icy Blast, Radiance
  • 7th (DC 26) – Bioja, Bright II, Burn II, Countdown, Freeze II, Graviga, Greater Bend Space and Time, Shock II
  • 8th (DC 27) – Burst II, Doom, Fire Storm, Flare II, Glacier II, Holy III, Holy Burst, Radiance II, Stormbolts, Withering
  • 9th (DC 28) – Gravija, Hasteja, Meteor, Saintly Beam, Slowja
Statistics

Str 36, Dex 20, Con 30, Int 28, Wis 28, Cha 24
Base Atk +20; CMB +29; CMD 51
Feats All-Consuming Swing, Cleave, Extend Spell, Improved Initiative, Improved Vital Strike, Maximize Spell, Power Attack, Toughness, Vital Strike
Skills Bluff +33, Climb +37, Diplomacy +33, Escape Artist +25, Intimidate +33, Knowledge (arcana, dungeoneering, history, local, nature, nobility) +29, Knowledge (planes) +33, Perception +33, Sense Motive +33, Use Magic Device +33
Languages All
SQ Will of the Void
Gear Moore Branch (Abyssal Burst, Vicious)

Special Abilities [Phase I]

100 Gs (Su)

Once every 1d2+ 1 rounds as a swift action, Exdeath can bring down the very gravity down around himself. All enemies within a 200 ft. radius must make a Will save (DC 29) or fall down to the ground from where they are at. This removes Float, Fly, Levitate, or any effect that lifts anyone off of the ground (including anyone mid-air from flying without a spell). This prevent anyone from taking off the ground for the next 1d6 rounds unless they made their Will save.

Death Cutter (Su)

Once every 1d2 rounds, Exdeath can make a a single melee attack as a standard action. If it hits, the target takes the damage of the attack and must make a Fortitude save (DC 29) or be inflicted with the Doom status (as the countdown spell, not the doom spell). Blue mages may learn this ability as a 6th-level spell (Knowledge: Planes DC 27).

During Phase II, he can attempt two melee attacks with this ability. It can used on two different opponents if within range.

Level 4 Flare (Su)

Once every 1d2 rounds as a standard action, Exdeath releases bolts of fire streaks towards all his enemies within a 30 ft. radius of him, exploding into intense flames inflicting to all creatures with a total HD that is a multiple of 4 dealing 20d8 points of fire damage and inflicting the burning status effect for 1d4 rounds. Blue mages may learn this ability as a 7th-level spell (Knowledge: Planes DC 29).

During Phase II, increase radius to 60-ft.

Magnitude 8 (Su)

Exdeath can cause the ground to erupt wildly around it within a 60-ft.-radius. Creatures within the area of effect take 15d10 points of earth damage and are inflicted with the weighted status effect for 1d8 rounds. They must make Reflex save (DC 29) to reduce the damage by half and negate the status effect. Blue mages may learn this ability as an 8th level spell (Knowledge: Planes DC 31).

During Phase II, increase radius to 90-ft.

Neo Almagest (Su) [Begins Phase II]

Once below 50% hp (452) as a standard action, Exdeath summons the void to suck all his opponents within 120-ft.-radius from the location he sets it. Any foe within the area of effect takes 15d6 points of holy damage must succeed at a Reflex save (DC 29) for half damage.

Power of the Void (Su)

Once below 50% health (452), this Burst Mode lets Exdeath take control of the void and bend it to his command for a number of rounds equal to 1 + 1 round for every four HD. He negates 20 resistance for any spell he casts upon his foes spells and this means he can always do 20 damage in any element type someone is immune too or reduces 20 absorption damage from anyone who can absorb that element type. He can by pass any spell resistance or DR with his weapon or spells. He is also granted one extra standard action and swift action per round, which can be used to break the usual limit of only casting two spells per round. This limit break requires only a swift action to activate.

Reverse Polarity (Su)

As a move action, Exdeath can reposition his opponents to suit his whims. All enemies within a 200 ft. radius must make a Will save (DC 29) or have their location swapped with any of their allies who also failed the save. This includes such tactical decisions as Exdeath choosing to put a fragile spellcaster in the air in place of their normally airborne friend, who is then grounded and must take the proper actions to take flight again while the aloft spellcaster falls to the ground. This is a teleportation effect, and none of the movement from the teleportation provokes attacks of opportunity.

Teleportation (Ex)

As a move action, Exdeath can teleport to a different location at will within 90 feet of his current location.

Will of the Void (Ex)

Exdeath is protect by the void and gains a deflection bonus equal to his charisma modifier. The void also provides him with incredible strength and skill. His weapon and natural attack deal 1.5 times strength modifier and has his critical range increased by one.

During Phase II, Exdeath’s spell will have an additional effect added to each one of them:

For any ice spells he cast, they will apply a slow status effect (DC 29 Will save to negate) for 2d4+1 rounds and a staggered status effect (DC 29 Fortitude save to negate) for 1d2+1 rounds.

For any fire spells he cast, they will apply an after burn effect which does ¼ of the total fire damage taken from the spell on the following round unless they make a DC 29 Reflex save for half.

For any thunder spells he cast, they will apply a super static status effect which has a 100% chance to jolt it’s opponents and deals twice as much damage compared to the static status effect (DC 29 Reflex save to negate.)

For any holy spells he cast, they will apply a Deshell I status effect (DC 29 Will save to negate) for 1d6+1 rounds. However with each unsuccessful save against his holy magic increases the Deshell status effect up by one and resets the duration. Example Deshell I to Deshell II to Deshell III to Deshell IV to Deshell V.

Zombie Breath (Su)

Exdeath can breathe out a nasty foul breath in a 30-ft.-cone. Creatures within the area of effect must make a Fortitude save (DC 29) or be inflicted with Zombie. Blue mages may learn this ability as a 7th level spell (Knowledge: Planes DC 29).

During Phase II, increase radius to 90-ft.-cone.

Special Abilities [Phase II]

Vacuum Wave (Ex)

Once every 1d4+1 rounds as standard action, Exdeath releases a dark wave of the void outward toward his target within 60 feet away. He must make a ranged touch attack (+24), if he hits, he deals 12d6 points of non-elemental damage and knocks his opponent back by 60 feet unless they make a Fortitude save (DC 29) for half of the knock back.

ECOLOGY

Environment any

Organization unique

Treasure none