- Archaeoaevis Family
- Archfiend Family
- Calcabrina Family
- Demon Wall Family
- Final Bosses
- Gilgamesh Forms
- Golbez
- Hell House
- Judge Magister Core
- Kefka Palazzo (Narshe)
- Kefka Palazzo (Thamasa)
- Legendary Dragons
- Blue Dragon (Ancient Castle)
- Blue Dragon (Dragon’s Den)
- Earth Dragon (Dragon’s Den)
- Earth Dragon (Opera House)
- Gold Dragon (Dragon’s Den)
- Gold Dragon (Kefka’s Tower)
- Holy Dragon (Cultists’ Tower)
- Holy Dragon (Dragon’s Den)
- Ice Dragon (Dragon’s Den)
- Ice Dragon (Narshe Cliffs)
- Kaiser Dragon (Dragon’s Den)
- Red Dragon (Dragon’s Den)
- Red Dragon (Phoenix Cave)
- Skull Dragon (Dragon’s Den)
- Skull Dragon (Kefka’s Tower)
- Storm Dragon (Dragon’s Den)
- Storm Dragon (Mt. Zozo)
- Obliterator Mk I
- Obliterator Mk II
- Primal Family
- Alexander, the Creator
- Anima, the Lost Soul
- Ark, the Aerodynamic Destiny
- Bahamut Zero, the First Sire
- Bahamut, the Dreadwyrm
- Bismarck, Ruler of the Sky
- Carbuncle, Lord of the Ruby
- Diabolos, the Dark Messenger
- Doomtrain, the Convoy of the Dead
- Fenrir, Lord of the Moon
- FFXII Primals
- Garuda, Lady of the Vortex
- Good King Moggle Mog XII
- Hades, the Underworld Guide
- Ifrit, Lord of the Inferno
- Ixion, Lord of Thunder
- Kirin, the Sacred Beast
- Knights of the Round
- Lakshmi, the Lady of Bliss
- Leviathan, Lord of the Whorl
- Magus Sisters
- Neo Bahamut, the Hallowed Father
- Odin, the Soul Reaper
- Phoenix, the Immortal Bird
- Ramuh, Lord of Levin
- Ravana, Master of the Blade
- Shiva, Lady of Frost
- Susano, Lord of the Revel
- Titan, Lord of Crags
- Ultima, the High Seraph
- Yojimbo, the Retribution
- Zodiark, Keeper of Precepts
- Shinryu
- Sir Bearington
- Siren FF5 Forms
- The Emperor Mateus
- Ultros Family
- World Weapons Family
- Zolom
All bosses have a ‘Limit Break’ called Burst Modes. These Burst Modes will increase themselves drastically and the GM can choose to have these in if they choose so. All bosses have higher stats, resistances, and saves than your average creature of that CR so beware when you decide to choose one of these creatures as your opponent.
A Burst Mode is an ability available to particularly dangerous monsters that functions much like a Limit Break, granting them a boost in power to turn the tide of battle. Creatures with a Burst Mode can activate it as a swift action, but only when at 50% health or less. They may activate their Burst Mode only once per battle, and may use it once per day, with an additional use for every four HD of the creature.
Bosses PDF