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A type of wolf. Unlike many wolves that move in packs, these wolves are often found on the move alone. They are strong enough to take down prey much larger than themselves, and coupled with the independence they exhibit, many soon began to refer to them as “dark wolves.” These wolves used to thrive around Grandshelt, but now their numbers have dwindled to the extent that few of them are ever seen.Dark Wolf

Dark Wolf (CR 7)

XP 3,200
CE Large Magical Beast (Dark)
Init +7; Senses Darkvision 60 ft., low-light vision, keen scent; Perception +11

DEFENSE

AC 21, touch 12, flat-footed 18 (+3 Dex, +9 natural, -1 size)
hp 94 [135] (9d10+45)
Fort +11; Ref +9; Will +6
DR 10/cold iron; Immune Holy; SR 18

OFFENSE

Speed 50 ft.
Melee Bite +15 (1d8+9 plus trip)
Space 10 ft.; Reach 5 ft.
Special Attacks Breath weapon (every 1d4 rounds, 20-ft. cone, 8d6 shadow damage, Reflex half DC 17)

STATISTICS

Str 22, Dex 17, Con 20, Int 8, Wis 16, Cha 10
Base Atk +9; CMB +16; CMD 29 (33 vs. trip)
Feats Improved Initiative, Run, Skill Focus (Perception), Weapon Focus (Bite)
Skills Perception +11, Stealth +6, Survival +7 (+11 scent tracking); Racial Modifiers +4 Survival when tracking by scent

SPECIAL ABILITIES

Keen Scent (Ex)

A dark wolf can detect prey within 60 feet by sense of smell, as per the scent ability. This range increases to 120 feet if the opponents are upwind; and decreases to 30 feet if downwind.