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Voretooth (CR 6)

Close cousin of the sabertusk. Similar to its relative, the voretooth hunts in packs and ravages crops around Duscae. Unlike the sabertusk, however, this predator developed a venom gland in its tail through evolution, which allows it to fell foes much larger than itself.
XP 2,400
N Medium Animal
Init +8; Senses Darkvision 60 ft., low-light vision, scent; Perception +14

DEFENSE

AC 21, touch 14; flat-footed 17 (+4 Dex, +7 natural)
hp 77 (10d8+30), fast healing 5;
Fort +10, Ref +11, Will +6
Resist Fire 10, Holy 5
Weakness Ice

OFFENSE

Speed 40 ft.
Melee 2 Claws +12 (1d6+5 plus grab), Gore +13 (2d6+5 plus trip when charging), Sting +10 (1d4+2 plus poison)
Space 5 ft.; Reach 5 ft. (10 ft. for Gore)
Special Attacks Powerful Charge, Pounce, Rake (2 claws +12, 1d6+5), Throat-Rip

STATISTICS

Str 20, Dex 18, Con 17, Int 2, Wis 16, Cha 8
Base Atk +7; CMB +12 (+16 grapple); CMD 25 (29 vs. trip)
Feats Improved Initiative, Multiattack, Power Attack, Skill Focus (Perception), Weapon Focus (Gore)
Skills Acrobatics +12, Perception +14, Stealth +12, Swim +13; Racial Modifiers +4 Perception, +4 Survival when tracking by scent

SPECIAL ABILITIES

Pounce (Ex)

A voretooth can make a full attack when it makes a charge attack.

Powerful Charge (Ex)

A voretooth, when it makes a charge attack, he also deals double damage with his gore attack and gains a free action to do a trip combat maneuver. On a failed combat maneuver check, the voretooth is not tripped in return. This ability works only on creatures of a size equal to or smaller than the voretooth.

Poison (Ex)

Sting — injury; save Fort DC 18; frequency 1/round for 4 rounds; effect 1d6 non-elemental damage; cure 1 save.

Throat-Rip (Ex)

As a full-round action, a voretooth can deliver a coup de grace against a helpless opponent. If the victim survives the attack, he must succeed on a Fortitude save (DC 10 + damage dealt) or dies. Opponents killed in this manner cannot be raised, but Arise, Full-Life, or the like can restore the slain creature to life.