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A variety of sea bird that live in flocks on islands. On dry land, apkallu only waddle about on their short legs, but in the ocean, they propel themselves through the water with fin-like wings at high speeds, enabling them to catch fish.

Fledgling Apkallu (CR 1/4)

XP 100
N Tiny Animal (Avian)
Init +1; Senses Low-light vision; Perception +8

DEFENSE

AC 14, touch 13; flat-footed 13 (+2 size, +1 Dex, +1 natural)
hp 6 (1d8+1)
Fort +3, Ref +3, Will +1

OFFENSE

Speed 10 ft., Swim 40 ft., Toboggan 30 ft.
Melee Bite +0 (1d3-1)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks Flying Sardines

STATISTICS

Str 9, Dex 12, Con 13, Int 2, Wis 12, Cha 7
Base Atk +0; CMB -2; CMD 8
Feats Skill Focus (Perception)
Skills Perception +8, Swim +7
SQ Hold Breath

SPECIAL ABILITIES

Familiar

The master of a fledgling apkallu gains a +3 bonus on Swim checks.

Hold Breath (Ex)

A fledgling apkallu increases the number of rounds it can hold its breath by 2.

Toboggan (Ex)

On snow- or ice-covered terrain, a fledgling apkallu can move at a rate of 30 feet by sliding on its belly rather than walking.

Flying Sardine (Su)

As an immediate action, a fledgling apkallu can spew a fish on a target within 10 feet. That targets take 1 point of bludgeoning damage and must make a Fortitude save or the spell they were casting gets interrupted (only affects spells up to 2nd level). Blue mages may learn this ability as a cantrip spell (Knowledge: Nature DC 15).