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Sinscale Type 3Sinspawn are presumably fiends that are formed by outlets of the multitude of pyreflies that composes Sin’s physical form. Collectively, the forms of Sinspawn coincide with those of reef-dwelling creatures, such as anemones and jellyfish. – DMLeibfrid

Sinscale Type 3 (CR 3)

XP 800
NE Medium Aberration
Init +3; Senses Low-light vision; Perception +2

DEFENSE

AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
hp 32 [50] (5d8+10)
Fort +3, Ref +4, Will +6

OFFENSE

Speed 30 ft., Climb 15 ft.
Melee Bite +6 (1d6+3 plus poison), 2 Wings +4 (1d4+1)
Space 5 ft.; Reach 5 ft.
Special Attack Wing Flicker

STATISTICS

Str 16, Dex 17, Con 14, Int 2, Wis 14, Cha 5
Base Atk +3; CMB +6; CMD 19
Feats Improved Natural Armor, Improved Natural Attack (Bite), Multiattack
Skills Swim +9

SPECIAL ABILITIES

Poison (Ex)

Bite – injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d6 non-elemental damage; cure 1 save.

Wing Flicker (Ex)

Once every 1d4+1 rounds, the sinscale’s wings will flicker for one round. The following turn as a swift action, the sinscale shoot out spines doing 1d8+4 piercing damage within a 30 foot range at a single target.

ECOLOGY

Organization gang (3-5), crowd (6-12), mob (13+)