Sinspawn are presumably fiends that are formed by outlets of the multitude of pyreflies that composes Sin’s physical form. Collectively, the forms of Sinspawn coincide with those of reef-dwelling creatures, such as anemones and jellyfish. – DMLeibfrid
Sinscale Type 3 (CR 3)
XP 800
NE Medium Aberration
Init +3; Senses Low-light vision; Perception +2
DEFENSE
AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
hp 32 [50] (5d8+10)
Fort +3, Ref +4, Will +6
OFFENSE
Speed 30 ft., Climb 15 ft.
Melee Bite +6 (1d6+3 plus poison), 2 Wings +4 (1d4+1)
Space 5 ft.; Reach 5 ft.
Special Attack Wing Flicker
STATISTICS
Str 16, Dex 17, Con 14, Int 2, Wis 14, Cha 5
Base Atk +3; CMB +6; CMD 19
Feats Improved Natural Armor, Improved Natural Attack (Bite), Multiattack
Skills Swim +9
SPECIAL ABILITIES
Poison (Ex)
Bite – injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d6 non-elemental damage; cure 1 save.
Wing Flicker (Ex)
Once every 1d4+1 rounds, the sinscale’s wings will flicker for one round. The following turn as a swift action, the sinscale shoot out spines doing 1d8+4 piercing damage within a 30 foot range at a single target.
ECOLOGY
Organization gang (3-5), crowd (6-12), mob (13+)