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Sinspawn are presumably fiends that are formed by outlets of the multitude of pyreflies that composes Sin’s physical form. Collectively, the forms of Sinspawn coincide with those of reef-dwelling creatures, such as anemones and jellyfish. – DMLeibfrid

Sinscale Type 2 (CR 2)

XP 600
NE Medium Aberration
Init +2; Senses Low-light vision; Perception +2

DEFENSE

AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 11 [18] (2d8+2)
Fort +1, Ref +2, Will +5

OFFENSE

Speed 30 ft., Climb 15 ft.
Melee Bite +3 (1d4+3 plus poison)
Space 5 ft.; Reach 5 ft.
Special Attack Wing Flicker

STATISTICS

Str 14, Dex 15, Con 13, Int 2, Wis 14, Cha 5
Base Atk +0; CMB +2; CMD 14
Feats Improved Natural Armor
Skills Swim +5

SPECIAL ABILITIES

Poison (Ex)

Bite – injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d4 non-elemental damage; cure 1 save.

Wing Flicker (Ex)

Once every 1d4+1 rounds, the sinscale’s wings will flicker for one round. The following turn as a swift action, the sinscale shoot out spines doing 1d6+3 piercing damage within a 30 foot range at a single target.

ECOLOGY

Organization gang (3-5), crowd (6-12), mob (13+)