Sinspawn are presumably fiends that are formed by outlets of the multitude of pyreflies that composes Sin’s physical form. Collectively, the forms of Sinspawn coincide with those of reef-dwelling creatures, such as anemones and jellyfish. – DMLeibfrid
Sinscale Type 1 (CR 1/2)
XP 200
NE Small Aberration
Init +2; Senses Low-light vision; Perception +2
DEFENSE
AC 14, touch 13, flat-footed 12 (+1 size, +2 Dex, +1 natural)
hp 5 [8] (1d8)
Fort +0, Ref +2, Will +4
OFFENSE
Speed 30 ft., Climb 15 ft.
Melee Bite +1 (1d3+1 plus poison)
Space 5 ft.; Reach 5 ft.
Special Attack Wing Flicker
STATISTICS
Str 12, Dex 14, Con 11, Int 2, Wis 14, Cha 4
Base Atk +0; CMB +1; CMD 13
Feats Improved Natural Armor
Skills Swim +4
SPECIAL ABILITIES
Poison (Ex)
Bite – injury; save Fort DC 10; frequency 1/round for 4 rounds; effect 1d4 non-elemental damage; cure 1 save.
Wing Flicker (Ex)
Once every 1d4+1 rounds, the sinscale’s wings will flicker for one round. The following turn as a swift action, the sinscale shoot out spines doing 1d4+1 piercing damage within a 30 foot range at a single target.
ECOLOGY
Organization gang (3-5), crowd (6-12), mob (13+)